Friday, November 18, 2011

Walkthrough Tales of phantasia GBa

Finally! I'll try to divide up these sections so it's easy to find where you 
want to get to. You can use CTRL+F with the code number before each section to 
get to that part of the walkthrough fast and easy. Here we go!


===============================================================================
TOPW8A___The Beginning: Disaster
===============================================================================

_______________________________________________________________________________

Toltus Village
_______________________________________________________________________________

Items: Apple, Stuffed Cress, 10 gald

Titles: Chester-"Kind Brother"
_______________________________________________________________________________


Start up the game and watch the introduction. When you gain control of Cress, 
you will be in Toltus Village. The idea for now is to do everything you can in 
this village, because it won't be this beautiful for long. Explore the village 
as much as you want. Talk to Chester's sister, Ami, for a Stuffed Cress. Make 
sure to get the apple from the shopkeeper at the Goalie (near the entrance of 
the village) for Chester's sister. Bring it back to her to get a title for 
Chester, "Kind Brother". Head to the inn and talk to the woman behind the desk,
who wants you to move the bushbaby statue in front of the window. Press A in 
front of it and pull or push it north through the hallway until you see a 
window. Put it in front of the window all the way on the left, and talk to the
woman again to get 10 gald. Yay, a free Magic Lens. >_>

When you're ready to go hunting, leave the village.

_______________________________________________________________________________

South Forest
_______________________________________________________________________________

New enemies: Giant Bee, Bugbear, Owl

Items: Life Bottle, Knight's Saber (Toltus Village)
_______________________________________________________________________________

In the forest, travel south to see the boar running away. While you're chasing 
it, follow it east. The first chance you get, take a north passage for a Life 
Bottle. When you're at the end of the forest, go north to see a cutscene and 
then fight the boar, your first boss.

***veghesther@aol.com contributes this tip:

since the birds at the Mt Pass Between Euclid and Toltus are a pain Cress 
should be at LV 5 before beating the boar boss. Once it dies you can no longer 
use Cress's bed for a free inn.***

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
BOSS: Boar, 3 Baby Boars                                            175 HP/0 TP
                                                                 10 EXP/60 Gald
My Level---4                                                   Weak Point: Fire

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The boar isn't all that hard. The fight comes with 3 baby boars as well, but 
they run away before you have a chance to fight them. Concentrate on the boar, 
and when it runs away from you strike it from behind for an easy combo. Have 
Chester use an apple gel if needed. Eventually it will go down.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

A scene will ensue, and suddenly something is wrong. You need to get back to 
Toltus fast. Run back to the entrance and get back to the village...it's in 
ruins. Explore a bit, but you can't do much. Go up to your house for a touching
scene. Cress will talk with Chester, who decides to stay behind. You have to 
get to Euclid to see your Uncle Olson. Surely he will help! When you regain 
control, don't leave just yet. Retun to your house and go upstairs and to the 
right to get the Knight's Sword---this will help you for a little while. 
Leave the village.

***veghesther@aol.com contributes this tip:

Do NOT pick up the knights sword immediatly. Once Cress gets set to the prison 
by his uncle any weapons/armors he has a gone permanently this includes the 
Knights sword if you have it.
 
Instead get it after you beat the Flying Devil Boss instead.***

_______________________________________________________________________________

Mountain passage
_______________________________________________________________________________

New enemies: Boggle, Falcon, Wolf

Items: Life Bottle, Orange Gel
_______________________________________________________________________________

Now on the world map, head straight north until you see a little indent. Go 
there, and you will be in a passage to Euclid. You can buy things from the 
peddler, and move the statue to the north. Pull or push it with A to get it 
out of the way. There are actually two ways to go here, left is a straight 
easy path, north is tougher but has a couple items. If you want another life 
bottle and an orange gel, choose the northern path. Either way, it is very 
straightforward. At the end of the northern path, collect the items and leave. 
Head north a bit to reach Euclid.

_______________________________________________________________________________

Euclid
_______________________________________________________________________________

Recipes: Cabbage Rolls
_______________________________________________________________________________

There isn't much to do in Euclid other than see your uncle. One thing to make 
sure of: in the Marrion food store, you can talk to the chef to learn the 
recipe for cabbage rolls. Explore to your content, but DO NOT buy any weapons 
for Cress. You'll see what I mean soon enough...head to Olson's house when 
you're ready for a plot advancement. Stay the night and watch the scenes. 
When you regain control, you will be behind bars!

**Thanks to Dung Le for info on the chef**

===============================================================================
TOPW8B___Mint, Morrison, Dhaos
===============================================================================

You're inside a small cell with not much to do. You can press A near the hole 
to the north to see that you can't go through it. You can press A near the door
to see that it's no use barehanded. Left of the door you will hear a voice. Go 
to the hole and press A, and you will be given an earring. Suddenly, in a 
flash of light, the hole becomes a doorway. Step into the cell and look at the 
horrible site. Press A to take the sword from the dead body, and then equip it.
Not much, but it will do (if you haven't noticed already, your knight's sword 
is gone). Press A near the cell door to pry it open. Sweet! Okay, now stay 
away from the left half of the dungeon, as you can't go there. So go right and 
all the way north, to another cell. Open the door with A and you can get some 
cheese. Go back south to the cell under it and press A near the girl to meet 
Mint. Finally, we have a healer! All your previous problems have now been solve
! Okay, well not really, but Mint is vital. She's got it pretty rough, too, as 
you see from the scene. Anyways, go back south and head all the way to the 
right and up to where Mint tells you is the acqueducts. Press A near the gate 
to pry it open and head on through.

_______________________________________________________________________________

The Acqueducts
_______________________________________________________________________________

New enemies: O. Jelly, Giant Leech

Items: Apple Gel (x2), Lemon Gel, Wooden Shield, Savory, Rapier, 1000 gald
_______________________________________________________________________________


The acqueducts are obnoxious, but not too difficult. Start out by following 
the path until it splits in three directions. Head south for an apple gel, and 
head north for a lemon gel. Return to the fork and head west to a memory glyph,
which Mint explains. Save your game, and follow the path north, right, and 
north again. Go to the left and down at the fork for a wooden shield for Cress.
Back at the fork, go right to a new screen. Up the stairs is an apple gel. Now 
for the tricky part of the dungeon. Head north again to enter another screen.

Head all the way east and then south and west for savory. Go back east, and go 
all the way north for a rapier for Cress. From here, go south until you can 
turn left. Traveling all the way west, head north, east, south and then west 
again to get 1,000 gald. On the way to the money, you shouldv'e noticed the 
memory glyph. Head back to it, save, and march on east. Turn north at the 
first chance and head north to fight a boss. "No one shall pass!" Hah.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
BOSS: Spiny Devil, 2 Giant Slugs                                    220 HP/0 TP
                                                                41 EXP/566 Gald
My Level---5                                                  Weak Point: Earth

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The Spiny Devil comes with two giant slugs. The slugs can get in the way while 
you're attempting to take down the devil, so just attack whatever is closest 
to you and keep them away from Mint. Guard and counter often, and go all out 
with your skills (all 2 of them?). They will fall in due time, and you will 
watch some scenes. You will meet Morrison. You'll also receive a monster list 
from Mint and learn the recipe for Quiche.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

_______________________________________________________________________________

Morrison's House
_______________________________________________________________________________

Items: Monster List

Recipes: Quiche
_______________________________________________________________________________


When you regain control, you need to go outside. Explore Morrison's house if 
you like, but there's nothing to do. Outside head left, and an arrow will stop 
you. It's Chester!

After some long scenes, Master Tristan will allow you to head after Morrison in
the Catacombs. After the scenes, stock up from the peddler and leave the 
resort. Don't buy any chain mails or weapons for Cress, instead focus on a lot 
of apple and orange gels. They will be invaluable in the catacombs, as it is 
long and annoying.

From the resort head east and south, to a cave entrance. Go in when you're 
ready.

_______________________________________________________________________________

The Catacombs
_______________________________________________________________________________

New enemies: Zombie, Skeleton, Falcon, Ghoul

Items: Melange Gel, Protect Ring, Magic Lens, Hourglass, Chain Mail, Rune 
       Bottle, Cheese (x2), Apple Gel, Saber, Savory, Chain Mail, Raise Ruby, 
       Fresh Milk (x2), Orange Gel, Panacea Bottle, Rabbit's Foot 

Skills: Cress---Demonic Swallow Kick
_______________________________________________________________________________


I'll make this clear from the start. I hate the catacombs with a passion. It's 
long and difficult. It's important that you have a bunch of apple gels and a 
few orange gels. From the start (you're not even in the actual dungeon yet) 
head to the east to see a grim reaper-like monster. This is an optional "boss" 
that you can fight for the chest behind him. Fight it; it's no harder than any 
of the enemies in the rest of the dungeon and will give you a feel for what 
you're in for. If you have a lot of trouble defeating this set of a skeleton 
and a ghoul, you will have a rough time getting through this dungeon. Defeat 
the pair and take the chest for a melange gel. Now head east the rest of the 
way to talk to Master Tristan. He will teach you your first secret skill, 
Demonic Swallow Kick (combines Demon fang and Swallow Dance). You must master 
each of the two skills before you can use it, though. When you're done talking 
to him, head north to enter the dungeon. Ugh.


From the start, go up and make the U-turn, going through a few sets of rooms. 
Soon you'll be in a very long room going east. There are 6 doors to the north; 
5 small ones and one large one in the middle. Enter each of the small rooms, 
removing the sarcophogus lid inside and fighting the zombie. In each room 
you'll get a nice spoil for defeating the enemy: a protect ring, a magic lens, 
an hourglass, chain mail, and a rune bottle, respectively. Before entering the 
large room, head south. This is a bit confusing. Keep going south until you are
in a room with a fork. Take the south passage for two more directions. Go north
for cheese, and south for an apple gel. Back in the first fork room, take the 
eastern path and then go north. Here you can go north again for a saber for 
Cress, and then east for yet another fork. Go north first. After a set of 
rooms going east you will reach another chain mail. The long room before this 
chain mail, however, has an extra couple of items. The room has a bunch of 
statues. Press A in front of the one second from the right, and the screen 
should shake. Now head south and you'll see two new chests: a sage and a 
melange gel. Go back all the way to the most recent fork, and go south this 
time. 

WTF another fork!! Head south to yet another fork, and go east all the way 
until you hit a wall, and go north for some items: an orange gel, a panacea 
bottle, and cheese. Now retun to the long hallway you just came out of. Now go 
back to where I said "WTF another fork," and you'll see a path going east. Take
that passage now for a fresh milk and a boss. Press A in front of the statue 
to fight the Golem.

**Thanks to Dung Le for info on a couple chests I missed**

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
BOSS: Golem                                                         316 HP/0 TP
                                                                 7 EXP/410 Gald
My level---6                                                   Weak Point: Wind
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The Golem can be a bit of a pain. Thrust attacks are your friend here, because 
they push him away and out of attack range. Keep pounding on him, but try to 
take as little damage as you can. Evasion and guarding are key. He is slow, so 
sometimes you can get out of his way, but when you can't, just guard. He will 
fall soon enough.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Now the Golem is a real statue. Use A to pull it down to the southern hallway. 
Once there, pull it towards the left to see a pressure plate. Move it on there 
and a door will open. Take it to get a Raise Ruby. This is the treasure of the 
dungeon that you need later on. Now, return all the way back to the beginning 
of the dungeon, where I first mentioned the 6 doors. The middle large door is 
now open to you. Take it to reach a warp spot. Go onto it and you will be 
transported to another area. Weird.

Here's where things get risky and interesting. You are on a platform that has 
a stairwell to the south. Don't go there yet---down there each step reduces 
health, making it a waste of apple gels. Instead, look to the east side of 
the platform to see two moving blocks. The one to the south you cannot get 
onto yet. Take the north one first. On the next platform, press A next to the 
lever to pull it. Then get on the next block that will take you to a third 
platform with a rabbit's foot and fresh milk. Return to the first platform, 
and get on the moving block to the south. This takes you to a platform with a 
hexagon pattern. Along the way Cress will drop the Raise Ruby. Oops! As Cress 
steps off the block, there is a hexagon pattern on the floor. Don't get on it 
yet; head south to the Ruby, where Cress drops it yet again. WTF??? Go back to 
the hexagon and step on it. YOU'RE FLYING! Get on the block back to the first 
platform and head downstairs. Run---er, fly south and east to another item. 
Along the way you should press A next to the ruby to get it again. That was 
dumb. Oh well. Return to the platform with the hexagon pattern. Don't get on 
it, instead travel through the north door and save the game. Hopefully you're 
at full health and have a bunch of healing items. Head north to fight a tough 
boss.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
BOSS: 2 Golems                                                316 HP/0 TP (ea.)
                                                               134 EXP/820 Gald
My level---7                                                   Weak Point: Wind
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

You're surrounded! This can be a very tough fight because while you are taking 
one out, the other is pounding on Mint and Chester. Focus on one at a time; use
the same strategy as before but use every skill in your arsenal now. Take out 
the one in front of you ASAP so you can protect Mint and Chester behind you. 
Mint's Pow Hammer works well to stun them. If you have Lightning Tiger Blade, 
USE IT. It does a lot of damage to each Golem. Just don't stop attacking, and 
use orange gels when you need to. Once the first one is down, the second should
be easier. They will fall eventually.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

***veghesther@aol.com contributes this tip:

Remove Chesters equipment after the 2x Golem Battle but before you enter the  
next room where Dhaos is.***

Head north to start many scenes. You will be sent back to the past. When you 
finally regain control, head over to the village next to you. Looks familiar, 
right?


===============================================================================
TOPW8C___The Past???
===============================================================================

_______________________________________________________________________________

Belladem Village
_______________________________________________________________________________

Items: World Map, Orange Gel, Panacea Bottle

Recipes: Cheeseburger

Skills: Cress---Demonic Tiger Blade
_______________________________________________________________________________

Not much to do here other than watch even more long scenes. Head north to meet 
the village chief, Lenios. You learn that you are 100 years in the past, to the
time before Dhaos was imprisoned! You also learn that you need magic to defeat 
Dhaos, and Lenios recommends going to Euclid to find Claus. After the long 
scenes, you will be given a world map and can now move about again. Talk to 
Lenios's wife to learn the recipe for a Cheeseburger. West of the building at 
the front entrance is an Orange Gel and a Panacea Bottle---head up and around 
left of the building to find them. sw057792@aim.com contirbutes this secret:

"Inside the weapon shop, there's a hidden corridor at the right wall. It'll 
lead to a back room in the shop, that also have a door leading to behind the 
counter. Speak with the attendant there, and you'll score the book. Free of 
charge, too."

Otherwise you'd have to wait until you get to Miguel in the future to get it.

Leave the town and head for Euclid.

Euclid, if you recall from the present, is north of where you are now. Head 
directly north and go into the passage. This time, head through the left 
path---the monsters to the north are a bit tougher this time around and there 
are no chests at the end. once out of the passage, head on north to Euclid. 

**Thanks to Riz Wang for the Cheeseburger recipe info**

_______________________________________________________________________________

Euclid
_______________________________________________________________________________

Items: ?Rod, Elixer, Melange Gel, Miracle Gel, Rune Bottle, 2000 gald, 
Collector's Book, Charm Bottle, 1000 gald

Recipes: Sandwich

Titles: Mint---"Snob"

Sidequests: "Elwin and Nancy" step 1---START
_______________________________________________________________________________

Euclid is the best town so far in the game because of all the things to do. It 
really is alive! Anyway, from the southern entrance, go directly west for a 
chest with a ?Rod. Behind the tree is an Elixer. Turn 180 degrees and run all 
the way east. When you get to the end, head north for a Melange Gel, a Miracle 
Gel, and a Rune Bottle. Back at the entrance now, talk to the girl straight 
ahead. After talking to her, walk to the left and Mint will tell you she's 
lovesick. Talk to her again. A funny scene will occur and you'll find out 
she's in love with Elwin in the weapons shop. Get ready for an annoying little 
sidequest that's quite interesting. Drop everything else for now and head to 
the north end of the village. The left building is the weapon shop. Find the 
dude with the blueish hair and talk to him. He wants to know the woman's name. 
Of course! Run back and talk to her to find her name---Nancy. Now run back to
Elwin and he will say he cannot go see her. Oh no! Run back to Nancy and talk 
to her...she'll say she's fine (but she's not). Now, you're almost done. Run 
back to Elwin to find he's gone. Talk to the kid near him and he'll tell you 
Elwin went back to Venezia. Go back to Nancy to find she's gone as well. 
Conspiracy? I think so!

**Thanks to Matt Barbeau for the Rune Bottle location and teurmug for the 
location of the Elixer.**

Now that that's over (for now), resume your exploration of the town. In 
Veggito's food shop, a chef will teach you the recipe for sandwiches. 
Continuing up the two slopes in the middle of the town, you'll see a red 
chest---2000 gald! In the middle square of the town is a band that, to be 
blunt, sucks. You can donate money to them, but don't bother. If you donate 
the most amount he will tell you something about a white creature that roams 
around. O RLY?

When you get to the northern sector of Euclid, enter the right building. A 
scene will occur where you meet Claus. In the end he will join you. Milard 
will give you the Collector's Book and Mint gains the title, "Snob." While 
you're here, you can press A in front of each bookshelf to read some info 
about the spirits Claus is studying. East of Claus's residence is a path going 
north. Take it and move around to continue on. When you can, move to the left 
maneuvering around the obstructions in the path. On the other end is a chest 
containing a Charm Bottle. Finally, left of the entrance to the weapon shop, 
there is an ally going north that ends in a chest with 1000 gald. Now that 
you're done here, leave the town and head east across the bridge to Lone 
Valley.

===============================================================================
TOPW8D___The First Pact: Sylph
===============================================================================

_______________________________________________________________________________

Lone Valley
_______________________________________________________________________________

Items: Opal Pact Ring, Thief's Cape
_______________________________________________________________________________

You're now in Lone Valley, where the first spirit, Sylph, dwells. Claus wants 
to speak with the man in the house. Enter it to meet Bart, who's looking for 
his daughter Arche. He gives you the Opal Pact Ring---this will allow Claus to 
make a pact with Sylph. After the scene, you can talk to Bart again to learn 
about the pickaxe and rope, which, apparently, you need to make it to Sylph. 
You can rest in one of his beds as well. Outside of his house, go to the right 
of the building and take the path north to a Thief's Cape. Leave Lone Valley 
for now---you need to go buy some stuff at Hamel.

_______________________________________________________________________________

Hamel
_______________________________________________________________________________

Recipes: French Toast

Sidequests: "Elwin and Nancy" step 2
_______________________________________________________________________________

On the world map, travel north and east across a new bridge to the town of 
Hamel. Enjoy the scenery while it lasts...straight ahead of the entrance is 
the RAM (the tools shop). Buy a pickaxe and a rope there. Travel north on the 
path to see another Chef. He'll teach you french toast. Inside the inn you 
should see a familiar face...it's Nancy! Talk to her to learn that she's 
heading towards Venezia after Elwin with another swordsman. That's the spirit! 
When you've stocked up on equipment, head back to Lone Valley.

_______________________________________________________________________________

Lone Valley (2)
_______________________________________________________________________________

New enemies: Harpy, Ghast

Items: L. Blue Ribbon, Apple Gel, Magic Lens, Amber Cloak, Kite Shield, Emerald
       Ring, Rune Bottle, Charm Bottle

Skills: Claus---Sylph
_______________________________________________________________________________

From the entrance to the Valley, head north until you get to a stone wall. 
Press A and the pickaxe will go to work, and soon you'll have a clear path. 
You'll soon see a large open area. Go to the right and south to find a L. Blue 
Ribbon (this is good for Arche, who you'll get a little later on. Straight 
ahead is a wind current, which, if you step into, you'll get blown to the left.
Remember for later that you can't pass through these currents. To the right 
you'll see a quadruplet of monsters. Go near it and you'll start a mini-boss 
fight. If you have strong weapons, this fight shouldn't be too bad. On the 
other hand, if you're still using a saber, prepare for hell.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
BOSS: Sylph (2), Sylph 2 (2)                      100 HP/20 TP, 150 HP/6,000 TP
                                                                67 EXP/608 Gald
My Level---9                                                   Weak Point: Fire
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

That's right; there's 4 Sylph creatures at once. Beware of the fact that the 
two rear-end Sylphs cast quite a bit. Make sure everyone is high health, 
especially Mint and Claus. Have Mint use Pow Hammer on the Sylph in the back
while you tear through the first three with Lightning Tiger Blade (learn at LV
9) or Swallow Dance, and you should have no problem.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The current is now gone, and you can pass through. In the next screen, you 
will be introduced to the miasma cyclones. Try your best not to pass through 
them, as they deal damage on contact. If you walk forward, you'll see that 
there's another group of Sylphs and another current. You can't fight these 
guys  yet---actually you don't fight them at all. Instead head to the right 
and north to see a cave entrance. First continue right and south to find an 
apple gel. Now go back to that first cave entrance you saw. In here you will 
see yet another group that you can't deal with yet. Enter the current to get 
pushed right. Now you should see a large pit of darkness to the north with a 
little pole thingy sticking up at the far end. Go to that and press A near the 
pole thingy. The rope will extend down and you can descend. 

Once in the lower level, follow the simple path until you have two paths to 
take. The rightmost path holds a magic lens. The leftmost path leads to another
stone wall. Take it down. Now at the fork go left (the right leads to nothing) 
and at the very end take the new rope up. You'll appear back in the cave's main
floor. Be careful not to get caught in the current here; go around the little 
rock and make your way to the group of Sylphs. Another mini-boss, although 
this one is even easier. Take down the three Sylphs to stop this current. Now 
you have access to most of the rest of the cave. First, however, go south down 
the stairs to the left of the Sylphs you just fought. Outside you can take the 
chests for an Amber Cloak and a Kite Shield. Both very useful at this point, 
so equip them. Go back inside the cave and head east to the pit you went down 
earlier. Now that the current is gone, you can head north to a set of stairs.

Here's where you need to work fast and diligantly. To the left of the entrance 
you'll see a weird spot. Maybe someting fits into it? Hmmm...well make your way 
through the clouds (they do damage to you, by the way) to a stone wall. Bring 
it down to see a boulder. Pull it with A to the weird spot you saw earlier. 
It will disarm the clouds and you now have a clear path. Go past the stone wall
room to another southern path. At the bottom you'll see another pit next to 
the grouping of Sylphs. Use the rope to get down there to the basement floor. 

Once down there, you will learn about the demons that dwell. Always run away 
from them (they're called Hell Masters). If you don't believe me, try using a 
magic lens on one. 4700 health? Mint wasn't kidding! anyway, follow the path 
to a memory glyph. Past there is a weird maze. Here, start by going to the 
right to find a boulder. Pull it south all the way and then all the way west. 
Now take it up to a weird spot. But for some reason, this does not disarm the 
clouds. Maybe there's another one farther up? Run back to where you just found 
the first boulder, and take the north path. Follow it around and you'll see 
another spot. South is a stone wall. Break it and pull the boulder up to the 
spot. Ah, that's better. Now there are no clouds down here. If you're still at 
the spot, take the east path to get an emerald ring. This is the most useful 
accessory for now, so equip it to Cress. Once Claus gets some skills, you'll 
want to give it to him, but for now he's utterly useless in battle (if you 
haven't noticed).

Head back up the rope and you'll see that the Sylphs are gone and so is the 
current. You'll also see a free chest---it's a Rune Bottle. Now before leaving 
the cave, go all the way back west to the leftmost exit. You'll see here that 
this group of Sylphs are gone as well. Take the chest there, a charm bottle, 
and you're ready to see Sylph. Head all the way to the east of this section of 
the Valley, and head up north. In the next screen, follow the path across the 
rope bridge and to where Sylph is. Watch the cutscene and see Claus become 
useful---he can now summon Sylph (the most powerful attack at this point in 
the game). Claus also gains the title "Tamer" and you will receive the 
Elemental Orb. Unfortunately, there was no sign of Arche. Head back to the 
entrance to Lone Valley for a scene with Bart. Now, according to Sylph, is the 
time to visit the tree in the Forest of Spirits---the tree known as Yggdrassil.

Head down south past Euclid and through the passage to Belladem. Remember the 
forest you went hunting with Chester a while ago (err...in 100 years)? That 
is called the Forest of Spirits.

***NOTE: Try not to sell your pickaxe or rope, you'll need them later on. If 
you do sell them, you can buy more in Venezia or Alvanista (as an alternative
to Hamel).***

_______________________________________________________________________________

Forest of Spirits
_______________________________________________________________________________

Items: Apple Gel, Hourglass, Reverse Doll
_______________________________________________________________________________

Follow the same path as you did before, making sure to take the first path 
north for an hourglass. On the way through that path is a hidden chest with
an Apple Gel inside. Head to the tree for a scene with Martel and the scene 
will end with many unanswered questions. It seems like time to go to Venezia 
to the north. Travel back north to Hamel.

_______________________________________________________________________________

Hamel
_______________________________________________________________________________

Enter the village to see that it is in ruins. Who could've done this? Head to 
the northern end to see a girl with pink hair. Talk to her to learn about 
Demitel. The girl, Rhea, wants revenge and damn it, Cress is going to help 
her. Looks like a diversion is afoot. However, you need to get a boat to get 
to Demitel's mansion, so Venezia will still be your destination. Phew!

Leave the town through the north exit and head north until you see a city; 
that's Venezia.

_______________________________________________________________________________

Venezia
_______________________________________________________________________________

Items: Protect Ring

Recipes: Sushi

Skills: Cress---Lightning Tiger Thrust

Sidequests: "Elwin and Nancy" step 3
_______________________________________________________________________________

Venezia is a nice city, although there isn't all that much to do. That is, 
unless you have done all of that Nancy and Elwin stuff. I smell a reunion 
brewing...Anyway, putting aside the couple for a moment, to set up the quest 
to Demitel you need to do a couple more things. From the entrance to the city, 
travel right across the bridge to the Mayor's Estate. Talk to the mayor to 
find he's related to Lenios, the mayor of Belladem! Explore the first floor and
talk to everyone in the room on the right. One particular couple talks 
about Demitel; the woman will tell you quite a bit of information and you will 
realize you need to go to the harbor. Before going there, explore the rest of 
the village. Entering the harbor, go south all the way right off the bat. Then 
go back west to a new screen. Enter the building, the Waterfront, to talk to 
a chef---he'll teach you the recipe for sushi. 

Up at the north end of the city is a boatman. Talk to him and pay him money to 
visit the armor/weapons shop. At the armor shop, talk to one swordsman to buy 
a secret skill book for 3,000 gald. This teaches Cress Lightning Tiger Thrust. 

Now it's time to unite Nancy and Elwin. Head to the inn on the left side of the
city. In the room on the left talk to the girl to see Nancy. She came here 
from Hamel while you were talking Martel, it seems. Well, it's time to go talk 
to Elwin. Head to the northwestern side of Venezia to enter the Lariott 
Trading company. On the first floor to the left you can see Elwin. Talk to him 
and he'll agree to meet Nancy at the central fountain. Run back to Nancy and 
talk to her, and she'll leave for the fountain. After she is gone, head up 
there and talk to her for the meeting. Elwin will come over and you'll leave 
them alone to do their business >_>

Now you're ready to head to the Isolated Island of the West. From the central 
fountain, head north and then east in a little path to a ship in the harbor. 
Talk to the cabin, and he'll agree to take you there. Pay the 1,600 gald and 
you'll be off.



===============================================================================
TOPW8E___Enter Demitel
===============================================================================

_______________________________________________________________________________

Isolated Island of the West
_______________________________________________________________________________

New enemies: Bone Knight

Items: Melange Gel, ?book, Magic Lens, Savory (x2), Key, Apple gel (x2), 
       Verbena, 430 gald, Elixer, Reverse Doll, Ranseur, Armet Helm, Aquamarine
       Pact Ring, Ruby Pact Ring
_______________________________________________________________________________

Okay, once you have landed at the dock on Demitel's nice little island, you 
can leave the ship. You can save and rest in the sleeping quarters if you like.
Leave the dock to a foggy little area. To the left you can leave the mansion 
for the world map, but there isn't much to do there. Head east to the harbor
and south in two different paths to find a Melange Gel and a ?book. (thanks to
Kristychan for this info) Up the path and to the left is a magic lens. Enter up
ahead into the mansion. 

You will see 3 prisms in the middle room, and a passage left and right. Looks 
like you need some light on those prisms, eh? First head to the north end of
the room and press A in front of the curtains to open them. Now head to the 
left. The first room you see has a memory glyph in it. If you go south down the
hall, you will come to 2 doors. The one on the left is locked---it's just a 
bathroom.The one on the right leads to Demitel's study. Go in there and all the
way back to the shelves. All the way to the left is a chest with Savory. Now 
move onto where the savory was and turn to the north. Press A, and you will get
a Key! Return to the main room and take the right path this time. Go straight 
across to get a bunch of chests with several items: Verbena, Savory, 430 gald, 
an Elixer, and 2 Apple Gels. Heading north through the corrdior leads to the 
outside, where a tree blocks the light. Press A next to the tree 4 times to 
activate a boss fight.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
BOSS: Orcrot (2)                                            2,050 HP/0 TP (ea.)
                                                             134 EXP/1,240 Gald
My LV---11                                               Weak Point: Fire, Wind
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Trees! Yay! Wait, no, these trees are trying to kill us. Just like everything 
else. Well, these guys can take a while but if Claus is casting Sylph 
constantly, it will go much faster. Just keep pounding at the target, and 
block after your assault. As long as you keep the trees far enough away from 
Claus and Mint, you shouldn't have too much trouble with these guys.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Now light shines through to the main room! Return there to deal with the 
prisms. See those two green balls in the room? Basically you need the light to 
hit those balls and only those balls. Go to the middle prism and press A next 
to it until the light shines left and right (in both directions). Now press A 
next to the left prism until it shines the light only south to the ball. Make 
the right prism shoot the light north to that ball, and a set of stairs left of
the entrance will appear. Head down into an easy area. Here you will encounter
only one type of enemy---bone knights. They can be challenging if you don't 
have the right equipment to deal with them. I came in this dungeon with a 
saber on my first playthrough, and I had an insane amount of trouble at first. 
Then I found Cress's new weapon in this dungeon and it was suddenly easy.

Start by going south and then west, and up to a chest containing a reverse doll.
Go back right and take the southern path all the way around to an Armet Helm
and a Ranseur---both for Cress. When you feel like you're strong enough, head 
to the northeastern path to a memory glyph. Save, and head up to a boss fight.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
BOSS: Demitel, Golem, Lilite       2,700 HP/1,175 TP; 316 HP/0 TP; 600 HP/20 TP
                                                           1,963 EXP/6,020 Gald
My LV---13                                         Weak Point: None; Wind; Wind
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Demitel can be a challenge, as you also have to fight a golem and a ghost. The 
ghost is also behind you, and both it and Demitel cast rough spells. Take out 
the golem right away, it should only take a few hits. Claus's Sylph should be 
distracting Demitel so you can attack the ghost and protect Mint. Use Sword 
Rain from the getgo and Tiger Blade if you have it. Someone will die most 
likely unless you're at a high level (not mine), but do your best to revive
them ASAP, and as long as Mint is free she will be able to heal you enough. 

If you're still dying very fast, just level another 1 or 2 levels. I got very
lazy and didn't go higher than 13, so if you're having trouble at that level
it's not necessarily because you suck, but probably more because you're not
strong enough (it could be a combination of both though :D)

***veghesther@aol.com contributes this tip:

Demitel, if you're at LV 15 Tiger Blade/Demonic Tiger Blade or Sword Rain the 
minor monsters then the boss to death while Claus only uses Sylph on him.***

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Watch the scene, and you will be in Lone Valley. Arche will have given you
the Aquamarine and Ruby Pact Rings. Head up to Venezia again.

***NOTE: There are some treasures in Demitel's room you may have noticed. 
Although you will have a chance to come back later in the game (and the stuff
is mentioned at that point) to get it, if you want it now you can go back to 
Demitel's room and pick up the Halberd and some food. The Halberd may be better
than what you already have.***


***NOTE: Soon after the rough fight with Jahmir, you'll be getting a bunch of
spells for Arche all at once. They can be gotten at any point in the past,
meaning you can go back to Belladem and Euclid and get those if you want.
They may help against Jahmir...if you want to know what to do, scroll down a 
ways to the "Earth Spirit and Cleaning Up" section, and follow those
instructions.

The only setback is that you can't yet get Arche's "True Friend" title. If you
want that, then you'll still have to take the long way back to Alvanista after
beating Gnome, which is why I put all those spells in the same section. If you
don't mind the extra trek, go for it. Otherwise you can do it later in one 
sweep.***

_______________________________________________________________________________

Venezia
_______________________________________________________________________________

Skills: Arche---Lightning, Debris Fall

Titles: Arche---"Negotiator"

Sidequests: "Elwin and Nancy" step 4
_______________________________________________________________________________

Now you have a couple things to do before heading to Alvanista. First off, 
head over to the Master's house. If you don't know where that is, it's the 
house to the right of the Lariott Trading Company building in the northwest of 
Venezia. She will offer you two spells: lightning for 200 and Debris Fall for 
4,000. Buy them both if you can afford them. If you've been wondering what 
became of Elwin and Nancy, go into the Lariott building to the second floor. 
You will see a scene between Elwin and his father. Nancy will run out and so 
will Elwin. Uh oh...head to the central fountain to see Nancy in the front. 
She doesn't look so good. Turn to the north and walk a little ways to find 
Elwin. Talk to him and encourage him by choosing YES. Claus will suggest 
eloping. Elwin and Nancy will disappear. Don't worry; you'll see them again 
real soon.

When you're ready to set sail for Alvanista, head to the port and board the 
right ship. Talk to the captain, and Arche will persuade him to take you there.
Arche will gain the title, "Negotiator." Good stuff. You'll set sail 
immediately after paying half of what you payed the other captain.

===============================================================================
TOPW8F___The Ship and the Prince
===============================================================================
_______________________________________________________________________________

Titles: Arche---"Delicate Flower"
_______________________________________________________________________________

While on the ship, you will watch some scenes and meet Meia, who is a traveler 
going to the Morlia Mines. What a coincidence; that's where you're going too! 
When you regain control of Cress, head inside the ship. After seeing Meia 
again, a long scene will ensue. After the long scene, you will have control of 
Cress and only Cress. You now have to chase Meia, who is running rampant 
around the ship. Before you leave the sleeping quarters, however, talk to Mint a
nd Arche. Arche will gain the title, "Delicate Flower." Head outside and up 
to where Meia is and talk to him to start a boss fight.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
BOSS: Meia                                                        2,400 HP/0 TP
                                                             450 EXP/4,000 Gald
My LV---14                                                     Weak Point: None
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Meia can be a tough fight because he does a lot of damage and you have no one 
to back you up. Apple gels are you best friend here, and at some points you 
can't get a full combo in. You may have to just use your deadly skills. Guard 
often and counter as fast as possible, or he will get another cheap hit on you.
Eventually he will go down, and you will be victorious. From what I hear, the 
story will continue even if you lose, but go all out for the experience anyway.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

At the close of the fight, you will receive a ?sword.

_______________________________________________________________________________

Alvanista
_______________________________________________________________________________

Items: Coral/Fur/?sword (x2), Garnet Pact Ring, Gungnir, Serano Fragment, 
       Morlia Mineshaft Pass, Miracle Gel, Spirit Ring

Recipes: Spaghetti

Titles: Cress---"Ishitori Master", "Mach Lad"

Skills: Arche---Tractor Beam, Thunder Blade; Cress---Demonic Sword Rain

Sidequests: "Elwin and Nancy" Step 5
_______________________________________________________________________________

You will land at Alvanista shortly thereafter, and you can explore the gigantic
city. Make sure to talk to the chef in the cooking shop to learn spaghetti. 
In one of the middle plazas, you can race around the city. If you can beat the 
kid, you win a few spoils. You get a choice of coral, fur, or one of 2 ?swords.
You have to pick only one, but you can beat him twice more (meaning you can get
up to 3 of these 4 items). One of the ?swords is a Fame Face, the other is a
Long Sword. Cress also gets the title "Mach Lad" for winning. Here's the 
easiest way to beat it, through a glitch posted by AresInvincible, a GameFAQs 
user:

-------------------------------------------------------------------------------
***When the race starts, let the boy run while you leisurely walk to and stand 
on the staircases near the starting point;

Let the boy run, and when he's coming up the stairs to finish his first round, 
stand so that he is blocked by you on your left side on the stairs;

Bring up the menu, then exit it;

He is frozen. Don't talk to anyone and finish the race at your own pace.***

**Thanks to jksoccer90 and Allan Gibbons for prize info**
-------------------------------------------------------------------------------

If you want to fight and level up a bit, you can leave the city and explore. 
The farther away from the city you go, the more likely you are to not get 
bugbears and boggles, and instead to get hill giants and raptor kings. When 
you are ready to do your business, head to Alvanista's inn. After a scene you 
will decide whether or not to infiltrate the castle tonight. ********MAKE SURE 
YOU SAVE BEFORE YOU ACCEPT********If you're ready, choose yes.

You will appear on a ledge outside the castle. Head in, and wait for the 
sentry to get off the screen. Run to the right, and be careful of this sentry. 
Do the same to get all the way to the right to the Prince's room. Enter and 
prepare to fight.

***veghesther@aol.com contributes this tip (also given by cosine83):

For Jahmir, sleep at the inn but don't chose to enter the castle yet. Instead 
head SE on the map and take the boat to Freyland (where Ifreeds Cave is) then 
walk all the way to midgard and buy the Mecha Spear and Armor. With 2x charm 
bottles around 30,000 gauld but its worth it.***

^^^If you have the money and the will power, go for it.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
BOSS: Jahmir, Ares (2)                         3,400 HP/1,500 TP; 2,000 HP/0 TP
                                                            825 EXP/10,528 Gald
My LV---16                                              Weak Point: Light; None
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Jahmir is a tough fight because of the two Ares in front of her. At the 
beginning, HOLD YOUR POSITION. In fact, walk backwards slightly so they miss
you. It's important not to let one of them get behind you. They will start out 
by jumping towards you. Wait for them, and then attack. Tiger Blade and Sword
Rain work well here. Have your casters on Long Range for Strat so they stop
Jahmir's casting. She will go down after some time, and you will watch a 
cutscene and get some awesome rewards.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

At the close of the battle with Jahmir, you will receive a Garnet Pact Ring, 
Gungnir, and Serano Fragment. The latter two are weapons for Cress and Claus. 
You are now free to move about the castle. There is quite a lot left to do 
here. First go to the magic lab south of Prince Laird's room. 

Talk to everyone here to learn about the locations of the spirits. If you 
don't talk to certain people, you won't get access to certain areas you need 
to go. In the left room, the girl with the black hood will sell you two 
powerful spells for Arche:Tractor Beam for 4,000 gald and Thunder Blade for 
12,000. I'll say it again:


TALK TO EVERYONE IN THE MAGIC LAB.


Downstairs you can play a man in ishitori, a stone game. For beating him once, 
you get a Miracle Gel. Twice gets you a Spirit Ring and a title for Cress: 
"Ishitori Master." On the same floor to the west is an intellectual who will 
teach you about the different kinds of books. South of her is the library,
where you can read up on ancient languages and culture. When you're done 
exploring the castle, head out to the city again.

***Note: This next bit is taken directly from the Codes section of ToP. Thanks 
to Matrixzero of GameFAQs for pointing this out to me, and thanks to 
Lunares_Aeran for contributing it on the site.***

-------------------------------------------------------------------------------
Ishitori Sequence

Whenever you play Ishitori with the Ishitori Master in Alvanista Castle, go 
first. Then Always bring down the amount of stones to whatever number is 
closest in this sequence
1-5-9-13-17-21-25-29-33-37-41-45-49-53-57...etc.
You will win every time.
-------------------------------------------------------------------------------

As soon as you leave the castle, head to the SE part of town to a building on 
the second story---a shop called Calendar. You will see Elwin and Nancy there,
so talk to them for the next step of the sidequest.

**Thanks to Jhoon Jeon for informing me of an error that has been fixed with
this sidequest**

If you recall, the king told you to swing by the Adventurer's guild. Go to the 
west side of town and enter the Poison Lily---downstairs is the guild. At the 
bottom of the stairs to the right is a sentry looking shady. Talk to him to 
buy a secret skill for Cress: Demonic Sword Rain for for 6,000 gald. Talk to 
the man behind the counter for the pass to Morlia Mineshaft. Supposedly you 
can't get past the dead end there yet, so you're advised to explore another 
area first. Sakuraba over by the counter will sell you a secret password for 
1,000 gald. It's actually a password you need for the Cavern of Spirits, but
don't buy it (you'll get it from me for FREE). You now have freedom to search 
for the 3 remaining spirits in order to proceed to the mines. When you are 
ready to depart, head to the harbor in Alvanista.

**Thanks to JuggaloMistress for the correct price of Demonic Sword Rain**


===============================================================================
TOPW8G___The Earth Spirit and Cleaning Up
===============================================================================

_______________________________________________________________________________

Items: Magic Lens, Life Bottle, Beef, Mystic Symbol, Elixer
_______________________________________________________________________________

There is a lot to do in the towns you've already been to, now that you have 
Arche in your party. But before you get started on that, you should deal with 
the Cavern of Spirits and Gnome. Once you're at the harbor in Alvanista, board 
the ship on the right and pay the captain 400 gald to get to Belladem Village. 
You'll land at a port a little ways east of the village, where the Cavern is. 
Leave the ship, and reap the rewards of the port. Left and south of the ship 
is a magic lens. The right side of the ship has a life bottle and beef. Two 
southern paths on this dock each lead to an item: a mystic symbol on the left 
and an elixer on the right. Now leave the port.

From the port, head south across the bridge and then east to the cavern. Save 
and enter...

NOTE: If you want an even easier fight against Gnome, you can head to Belladem 
before entering the Cavern of Spirits. Basically skip this section and head 
onto where it says Belladem Village, and follow those instructions to get the 
Cyclone spell for Arche. **Thanks to Tan Shi Zhuang for this suggestion**

_______________________________________________________________________________

Cavern of Spirits
_______________________________________________________________________________

New enemies: Clay Idol

Items: ?book

Skills: Claus---Gnome; Arche---Glaive
_______________________________________________________________________________

The Cavern of Spirits can be very confusing if you get lost, but it's actually 
very simple and easy. From the start, pick left or right and follow the path 
NE to a wall with an eye. It asks for a password. Normally you'd be freaking 
out here, as you have no idea what it is. That's where I come in! Pick 3124 to 
get access to the rest of the dungeon. You may have noticed the difficulty of 
the enemies...well guess what? The rest of the dungeon has NO enemies at all--- 
except for the Clay Idols which are only hurt by Tractor Beam. You're not 
supposed to fight them, though. Fair enough, no fighting for you!

Anyway, down the stairs, follow either path to get to the right of the screen 
where a little stone dude is. Talk to him and agree to take him to his friends.
It's important not to get way ahead of him here. Wait for him to catch up with 
you, and then proceed. Anyway, go south into a new screen. Going into the next 
room, you'll see another little stone guy like the one you're escorting. If 
you get too close, this gnomelet will come towards you and you'll get into a 
fight. These are the clay idols I was talking about before...don't bother 
waiting for Arche to use Tractor Beam several times. Basically, to get past 
them, you need to wait for an opening. It may take a few tries, but if you get 
into a fight just run and try again. After dodging this enemy keep going west 
(ignore the north passage, it leads to nothing). The second enemy avoided, 
move north. After a third, follow the path to a set of 4 gnomelets. The lost 
one will rejoin them and they will split, opening your passage. 

Go to the end of the tunnel to the next screen. Go south and then right to a 
three way passage. Take the north one into a new screen. This is the final 
screen before Gnome! North is a memory glyph and 4 directions to go. The middle
north passage is where Gnome is. If you go up, you'll see gnomelets guarding 
the door. Go back to the glyph and take the right path. At the end you'll see a
lever. Pull it and the gnomelets will leave their posts. Save and enter the 
middle north room to fight Gnome.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
BOSS: Gnome                                                       3,400 HP/0 TP
                                                          9,200 EXP/13,003 Gald
My LV---17                                                     Weak Point: Wind
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Gnome is the easiest boss you've faced so far, but he can give you loads of 
problems if you don't pay attention to what I say. First of all, DO NOT GET 
ANYWHERE NEAR GNOME. None of your characters should move closer to him if you 
stay put. When you get close to Gnome, he turns into several missles and your 
attacks and spells do nothing. Meanwhile you get attacked. The only way to get 
out of his attack range is to back up and have your whole party way away from 
him. If this happens, back up and use the command Stay so that Arche and Claus
don't waste TP. From a distance, have Claus and Arche continually spam their 
stronger magic. The higher level your party is, the faster he'll go down. He
won't even attack if you stay away from him. Demon Fang is actually useful 
here.

NOTE: If you followed the tip before entering the Cavern of Spirits and got 
Arche's Cyclone spell already from Lenios, have Arche spam that and the battle 
will be over in a few hits. This isn't necessary at all, but it's convinient 
and makes the battle much faster. **Thanks to Tan Shi Zhuang for this info**

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

For winning Claus will gain the ability to summon Gnome, and you'll get a 
?book. The chest behind Gnome has Glaive, a strong spell for Arche. Sounds 
good! Leave the dungeon, and head to Belladem.


_______________________________________________________________________________

Belladem Village
_______________________________________________________________________________

Skills: Arche---Cyclone 
_______________________________________________________________________________

Before heading back to Alvanista, you should go back to each village you've 
been to already to get some spells for Arche and a title. In Belladem visit 
the mayor, Lenios. If you talked to the mayor of Venezia, Lenios will thank 
you. He'll also give you a powerful spell, Cyclone, for Arche.

**Thanks to Gustavo Mariano for the skill info**

_______________________________________________________________________________

Euclid
_______________________________________________________________________________

Skills: Arche---Ice Tornado, Stone Blast
_______________________________________________________________________________

Head to Claus's residence and walk to the right and the south hallway. At the 
far right end, there is a set of bookshelves. The right one has a spell book 
for Arche that teaches her Ice Tornado. In the room on the right there is 
another bookshelf holding another spellbook---Stone Blast. Take that and head 
to Hamel.

**Thanks to Riz Wang for info on Stone Blast**

_______________________________________________________________________________

Hamel
_______________________________________________________________________________

Titles: Arche---"True Friend"
_______________________________________________________________________________


Head to the north exit to view a scene with Arche...she'll gain the title "True
Friend." Exit and go to Venezia.

_______________________________________________________________________________

Venezia
_______________________________________________________________________________

Items: Halberd, ?book, Cabbage (Demitel's Island)

Sidequests: "Elwin and Nancy" step 6
_______________________________________________________________________________

Good ole' Venezia. It's almost time to head back to Alvanista, but you need to 
do a couple more things here. First, head to the Lariott Trading Company and 
talk to the president, Douglas. Answer YES to tell him where Elwin and Nancy 
are. Woops. Oh well, it'll work out in the end, I'm sure. While you're here, 
go back to the left ship and pay the captain to go back to Demitel's island. 
When you're there, go to the boss room. Two chests to the left and right give 
you a halberd and a ?book, respectively. A sack at the far end of the room holds
cabbage. Now head back to Venezia and set sail for Alvanista.

_______________________________________________________________________________

Alvanista
_______________________________________________________________________________

Sidequests: "Elwin and Nancy" step 7
_______________________________________________________________________________

Remember Nancy and Elwin? You need to talk to them again, and you're almost 
done with this sidequest! Exciting! Anyway, head over to the northeastern area 
of Alvanista to see a random house. Enter it for a scene with Elwin, Nancy, 
and Douglas. Touching, isn't it? Help them out, and Douglas will head back to 
Venezia. One more step and this sidequest is over!

Anyways, it's time to go get Efreet and Undine, and then you can enter Morlia 
Mineshaft. Leave the city when you're ready.

_______________________________________________________________________________

New enemies: Raptor King, Hill Giant, Giant Toad

Skills: Cress---Phoenix Sword Rain, Beast Swallow Kick
_______________________________________________________________________________

On the world map, head south to a bridge going west. From the bridge, head west
and slightly southwest. You should see a lake and a little resort just north
of it, but don't go in there yet (there's nothing to do). Instead continue on 
to a dead end, where you can enter another area. Here are two vagabounds. Talk 
to them; one will give Cress a secret skill book that teaches him Phoenix Sword
Rain. Great! Now go back to Alvanista and head east across the bridge and south
to a fork in the path. Now head south to a fork, and travel east. Keep going 
south a ways and then southeast to another camp like the previous one. An old 
man resides here. Talk to him twice to buy Beast Swallow Kick, a secret skill 
for Cress, for 12,000 gald. Once you've acquired both of these, head back past 
Morlia and south to the port. Enter it and pay the captain to set sail for 
Freyland.

===============================================================================
TOPW8H___Efreet and Undine
===============================================================================

Once in control, you are now in Freyland---A nice little desert continent. 
Leave the port, as there are no items here.

_______________________________________________________________________________

New enemies: Agumi, Desert Fly, Basilisk, Deela
_______________________________________________________________________________

The enemies on Freyland are a giant step up from around Alvanista, and should 
give good experience. Spend some time leveling up if you have trouble with 
them, as the Cave of Burning Sand will rip you apart if you can't handle these 
monsters. Head directly east from the port and around some stones to a village 
next to an oasis.

_______________________________________________________________________________

Olive
_______________________________________________________________________________

Items: Melange Gel, 2600 gald, Rune Bottle (S Oasis), Flare Cape (S Oasis), 
       Syrup Bottle (C Oasis), Life Bottle (N Oasis)

Recipes: Tenderloin, Fresh Juice (C Oasis)
_______________________________________________________________________________

Olive is a small village but it can prove to be quite useful. Near the southern
entrance to the east is a melange gel. At the northern end, there are three 
buildings. The two left-most have a small path wedged in between. Take this to 
find a sack with 2600 gald. The food shop, Sirloins, has a chef against the 
entrance wall who will teach you the recipe for Tenderloin. Be careful not to 
miss him; it's crowded and he's right near the entrance.

Leave the village and head east even more. It's possible and likely that you 
will encounter basilisks in Freyland; fight them to the end as they give you 
500+ experience and each one drops a Basilisk scale---fully heals HP and TP of 
party member. Good stuff. Make sure you have panacea bottles, though, as 
basilisks shoot beams that petrify characters (and if all characters are 
petrified, its a GAME OVER). Anyway, head east to find an oasis, one of three. 
One is northern, one is central, and one is southern. In the southern oasis 
you can find a rune bottle and a flare cape, which will prove useful in the 
Cave you'll be going into soon. In the central one you can find a syrup bottle 
and a chef who will teach you the recipe for Fresh Juice. The northern one, a 
ways above the central oasis, you can find a Life Bottle.

When you feel strong enough, head east of Olive and you should eventually see 
a cave. Enter it...

_______________________________________________________________________________

Cave of Burning Sand
_______________________________________________________________________________

New enemies: Ogre, Aza

Items: Magic Lens, Resist Ring, Talisman, Sorcerer's Ring, Warrior Symbol, 
       ?ax, Savory, Melange Gel, 1000 gald, Lava Key, Charm Bottle

Skills: Claus---Efreet; Arche---Eruption
_______________________________________________________________________________

From the entrance head east and when you hit a wall fork, go north to a Magic 
Lens. Now go south down the stairs to a Resist Ring and a Talisman. Head west 
down here until you can move north. In this little alcove you will find the 
Sorcerer's Ring---the staple of this dungeon. To work it, equip it on someone 
(yeah it takes up a whole accessory spot and doesn't do anything really 
beneficial grrr). Once equipped you can press R in the dungeon to shoot a 
firey spark. Anyway, equip it and go back upstairs the way you came. At the 
entrance you should see, to the north, a patch of lava. To the left side, 
there is a log that you can walk on and a little notch in the wall to the 
north. Walk to the right edge of the log and face north, pressing A. The spark 
will hit the nook and cause a door to open. Get off the log and head west and 
north through the newly opened door. Follow the path to pick up a Warrior 
Symbol, a ?ax, and a Savory. Go south through the one-way door into a new 
room. Go south two more frames. Follow the path again into the alcove with a 
Melange Gel, 1000 gald, and a Lava Key---the other staple of the dungeon. Go 
south through the next one-way door and you'll be in the basement where you got
the Sorcerer's Ring.

Head back upstairs back to the entrance. To the north of the entrance is a door
which you should go through. On the other side is a memory glyph and a door you
can't get through yet. Travel left into a new room and shoot the nook to open 
that door. Before going through, grab the Charm Bottle here. Now save and enter
the second north door to see a third door. Press A in front of it to use the 
lava key and you'll be in the final room. Here there is a patch of lava that 
you need to cross using the stone walkways. There are also a bunch of pillars. 
Line yourself up with the first one and hit R to take it down. In this fashion,
use the Sorcerer's Ring to carve the path to Efreet on the 4 other pillars. At 
the other end you will see Efreet...be prepared for a good fight.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
BOSS: Efreet                                                  5,500 HP/2,000 TP
                                                           1,000 EXP/8,000 Gald
My LV---19                                                    Weak Point: Water
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Efreet is a pushover, but he can be tough if you let him continually cast. DO 
NOT, BY ANY MEANS, let him cast! Have Arche and Claus go full out with their 
spells (remember not to use Sylph---heals Efreet). Arche should be 
using a combination of Ice Tornado, Lightning Blade, and Debris Fall; and any. 
At the beginning push him back to the edge and continually use Sword Rain or 
Tiger Blade and he won't last long.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
After you've beaten Efreet, Claus will gain the ability to summon him (FINALLY!
Efreet is an effing TANK!) and before you leave, make sure to grab the chest 
behind him so Arche can learn Eruption. Now leave the dungeon, and go back to 
the port and leave Freyland for Alvanista.

Once in Alvanista, head to the port and sail all the way back to Venezia.

_______________________________________________________________________________

Venezia
_______________________________________________________________________________

Items: Bridal Gloves

Titles: Mint---"Cupid"

Sidequests: "Elwin and Nancy" step 8---STOP
_______________________________________________________________________________

Elwin and Nancy now have approval from Douglas, and they are planning their 
wedding! Time to go see them. Head over to the Lariott Trading Company and you 
can find Nancy in the room to the right of the main entrance, and Elwin in his 
usual spot. Talk to Elwin and choose YES to begin some cutscenes of the 
wedding. At the end, Mint will gain bridal gloves to equip, and the title 
"Cupid." All's well that ends well, eh? It's time to set sail to find Undine, 
your last spirit before Morlia.

Head to the port and board the left ship (the same one you took to Demitel's 
Island) and speak to the captain. He now gives you the option of going to the 
Isolated Island of the North Sea. That's where Undine is, so pay the money and 
take the ship there. When you arive, leave the port and enter Limestone Cave.

***NOTE: If you didn't talk to the right person in the Magic Lab, he won't take
you there. If he shoots you down, go back and talk to everyone in the Lab
again.***

_______________________________________________________________________________

Limestone Cave
_______________________________________________________________________________

New enemies: Squid, Red Slug, Mereid

Items: Orange Gel, Magic Lens, Rune Bottle, Aqua Cape, Tuna (x2), ?book

Skills: Claus---Undine
_______________________________________________________________________________

Haha, another pushover dungeon---not hard but can be a pain if you have no 
clue what you're doing. Normally this dungeon is a sequence of trial and error 
puzzles, but because I wrote this guide, that's only the case for ME! Anyway, 
just pay attention so as not to hit the wrong switch and then have to go back 
to the previous one and start it over again.

From the start head east a screen and follow the path as it takes a big U-Turn.
Follow it until you hit a west wall. Go south into an alcove with a switch. 
Press A to hit it, and it will drain some water. 

Go north now around another U-turn, ignoring the door to the north and going 
south down the stairs (this area was flooded originally). Grab the Orange Gel 
and the Magic Lens. The door to the south leads to another little alcove that 
wraps around. Hit the switch here, and grab the Rune Bottle. Head back up the 
stairs, and travel back to the first alcove. Once here, pull the switch again. 
Now head back to where you passed that first door to the north. Take it now and
follow the path around to a spot with an aqua cape. In the next room, you see 
two sets of stairs that you can't reach here, but north more there are stairs 
going down. The right one should be flooded; the left clear. Go down the left 
set to a chest containing Tuna, and head downstairs to an alcove with a switch.
Hit it and go back up to see the that nothing immediately has changed. Well, 
head north through the next door to be proved wrong.

*Thanks to Da_Great_SoFaRo for pointing out that you do in fact need to hit
the switch by the Rune Bottle in between hitting the switch on the right*

In this final room in the dungeon, there is a memory glyph. Down the stairs 
there should be no water (there was before) and so head north up the stairs to 
two switches. Hit the one on the right first, which will unflood something 
farther back. Now head back south a room to see that the right set of stairs 
leads to dry land! Head down them to another tuna, and head down the next 
stairs to another alcove. Hit the switch here and the screen will shake. 
Hmmm....return to the northern room with the glyph in it. Now there is a hole 
in the small area. Save and hit the left switch to trigger a fight with Undine.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
BOSS: Undine, Squid                            6,850 HP/3,000 TP; 2,500 HP/0 TP
                                                           2,538 EXP/8,800 Gald
My LV---21                                     Weak Point: Fire, Thunder (both)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Undine comes with a squid to protect her. Focus your attacks on the squid 
while Claus summons only Efreet, and Arche casts only Eruption and Thunder 
Blade. If they are on long range magic (strategy), they will stop Undinde from 
casting too often. As you fight the squid, they will take down Undine 
relatively fast. Undine can heal, but she will mostly heal the squid. In fact, 
in my experience, she focused on healing the squid so often that Arche and 
Claus took Undine herself out before I could destroy the squid. It is an easy 
battle to say the least. Just make sure Arche and Claus are set to Long Range
and one of them has a Mystic Symbol on.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Undine drops a ?book. At the close of the battle you'll gain the ability to 
summon Undine (another beast, the one-two punch...it doesn't get better than 
Undine and Efreet! Okay, well it will soon, so never mind). Anyway, press the 
left switch again to unflood the water and leave the dungeon, hitting the 
first switch again along the way. Head back to Venezia and then to Alvanista. 
It's time to go to Morlia Mineshaft.

===============================================================================
TOPW8I___Morlia WTF
===============================================================================

When you're fully healed and have plenty healing items, head into the cave 
north of the port to Freyland.

***NOTE: If you sold your pickaxe, go buy another one in Alvanista or Venezia. 
You don't want to be stuck on Floor 7 without one.***

_______________________________________________________________________________

Morlia Mineshaft
_______________________________________________________________________________

New enemies: Giant Bat, Caveman, Gargoyle, Lizard Fly, Deadly Toad, Black Bat

Items: Orange Gel, Lavender, Protect Ring, Beef, 2000 gald, Lemon Gel (x2), 
       Agalloch Incense (x2), Mystic Broom, Rune Bottle (x2), Apple Gel, Combo 
       Counter, Turquoise, Gravity Stone, ?clothing (x2), Verbena, Black Onyx, 
       Hourglass, 6000 gald, Elixer, ?rod

Titles: Arche---"True Scholar"; Claus---"Subduer"
_______________________________________________________________________________

Note: The Black Bat can only be found on floors 4-6, and it is the rarest enemy
in the entire game. A little patience and a lot of dark bottles and running away
will allow you to find it, so try not to leave without that. If you do forget it
then don't sweat; you can come back in the future.

Morlia is gigantic and there are 10 floors to go through. It takes a long time 
and can be a real pain. Luckily you have me so you won't miss anything (or too 
much, at least). At the entrance the sentry will stop you. He will allow you 
to pass if you have the pass from the King.

<-----Floor 1----->

After passing the guard, head straight north. When you come to a wall, go left 
to find a switch on the north wall and an orange gel. Press it and then run 
right, ignoring the stairs you may see going south. In the screen to the right 
follow path, going through the door you just opened and down the stairs.

<-----Floor 2----->

Coming down the stairs go around to see a door and two switches. Basically, 
you step on one switch to open the door, and the other to close it. Step on 
the right switch to open the door and head on through. A sign to the north 
says "Stairs to Level 3." Behind it is a chest containing Lavender. Travel 
west to see a statue that you can move. Pull it south to a switch that you 
should move it onto. The south door will open, so go through it. Down here 
you'll see a switch on the wall; press it. Before leaving the room, grab the 
Protect Ring, the beef, and the 2000 gald. Now return all the way north and 
east to where you saw the sign on this floor. Now go east to find a door going 
south that is now open. Go down the stairs to level 3.

<-----Floor 3----->

There are two ways to go here. First go to the right and north immediately to 
find a hexagon pattern on the floor. Step on it to fly! Now fly south and west 
past the stairs, making sure not to go on the OFF hexagon. Continue west and 
north to see an open door with two step switches that would normally close it. 
Without flying, you are forced to step on them and close the door. While 
flying, however, you can go right on through. Keep going north to get to an 
OFF hexagon, then walk back south and take the first right. You will see two 
more step switches, so step on the left one to open this door. Go through and 
east to see another statue. Pull it any direction to see a switch it was 
pressing down. A door just opened! Go south through a one-way door. Now go 
right and then south through this newly opened door to level 4.

<-----Floor 4----->

Down the stairs here, you will see a set of torches on the wall, and there is 
a middle one that isn't lit. Press A in front of it twice to see that it's a 
lever. Upon pulling it, a path will emerge right next to it. Travel north 
through it to see two switches and two doors. The right door should be open 
already, so take that without steping on a switch. In here there is a girl 
walking around. Wait on one step switch for her to step on the other one, and 
a chest will appear with a Rune Bottle. Now head back to the previous room and 
step on the white switch to open the left door. Take it and trael west all the 
way to see a statue and 4 step switches. If you read the sign on the way here, 
it said "Up, Up, Down, Down, Left, Right, Left, Right." Hmmm...step on each 
switch according to that pattern to hear a door open. Run back right and take 
the first southern path. Travel through a now opened door to see a memory 
glyph and a step switch and a switch on the wall. Hit both to open two doors. 
Ignore the two sets of stairs right next to you, and run back to the statue to 
the west of this floor. Pull the statue north through the newly opened door to 
a step switch. Now move right and south through the door downstairs.

<-----Floor 5----->

You should have noticed the increasing difficulty of the floors by now. It 
doesn't get any easier, I can tell you that. Anyway, floor 5 has very limited 
vision. Down the stairs travel west all the way until you hit a wall. Now 
travel all the way north to a wall and turn right. In the next screen, step on 
the left switch to open the door and go through to see a switch on the wall just
out of reach. Whip out the Sorcerer's Ring and hit R to press that switch. 
Something happened, but what? Go back out of the door and travel directly west 
without taking any paths. Eventually you will see a set of stairs going south 
(if you can't find them, try walking against the southern wall of this path, 
and you'll find it soon). Take the stairs to level 6.

<-----Floor 6----->

Part of level 6 is also under limited vision. From the beginning go south and 
then around the U-turn through the door. Here, be careful not to stray from 
the path I describe, as you will step on spikes that do a lot of damage. Travel
north on the clear path until you hit a wall. Now go to the right and *gasp* 
into the spikes. Now go south and you will be out of them quickly. Keep going 
south until you get to a wall, then head east through a door. VISION! Anyway, 
go to the right and take the first north passage to see 3 statues. Don't touch 
the left two; instead pull the one on the right south a bit. Now you see a 
switch on the wall, so press it. Before going ANYWHERE, move the statue back 
onto the switch. Still in this room, go east and down to a Lemon Gel. After 
getting it, DO NOT GO SOUTH. You'll hit an invisible warp that will send you 
back a ways. Instead, go around back to the statue room and all the way south 
to see an opened door. Take the stairs.

<-----Floor 7----->

Floor 7 is weird, so listen carefully. Down the stairs you'll see some torches 
to the north, but one is not lit. This is not a switch like the last one; 
instead hit R to light it with the Ring, and a warp will appear. There's also 
a memory glyph here. Step on the warp and listen carefully:

The first place the warp takes you to you'll see a chest just north. The basic 
rule of the following areas is not to go the easy way---if you do you'll step 
on an invisible warp and go back to the beginning. Instead here travel east 
and all the way around to pick up the Lemon Gel. Now step down to the warp, 
and you'll be back in the first room. Step on the warp again; this time you'll 
be in another area. Use the same pattern to get to the chest here: go east and 
then south and west to the Agalloch Incense. Step north to go back to the 
first room. Back on the warp again, you'll be in a third area. Travel north 
and all the way around to a Mystic Broom for Arche. Step east to the invisible 
warp, and you'll be back in the first room again. Step on the warp one last 
time to be transported to a new room. 

Here there are a bunch of Y-shaped mechanisms. You have to light both prongs 
of each one with the Sorcerer's Ring. Once all 10 torches are lit, a northern 
door will open. Head on through and take the right path. Go up, right, down, 
right, up, and left all the way. You will come to a big boulder that you can 
bring down with your pickaxe (hopefully you didn't sell it >_<). Follow the 
path around, noting the closed door. Here you will see another Y-mechanism. 
Light both prongs and the door you passed will open. Head downstairs.

<-----Floor 8----->

Down the stairs and around you'll see another Y mechanism. DO NOT TRY TO LIGHT 
IT! An arrow will come out and hit you, causing damage. Instead, press A in 
front of it (it's actually a switch). Head through the door. You'll see a bunch
of spikes and there is no way to fly. Step on the switch, and head back to the 
Y-mechanism to see the platform that makes you float. Now return to the spikes 
and travel over them. Head north and east across the spikes until you see a 
south passage breaking away. Take it to be off the spikes down to an Agalloch 
Incense. Head back up to the spikes and keep going east and then south until 
you're off the spikes. Heal accordingly and travel south all the way, down the 
stairs. Here you'll see a Rune Bottle and an Apple Gel. Back up these stairs, 
go west to find another set going down. Take them and go east and north to 
another set that goes to the next floor.

**Thanks to cosine83, Hozz, and Jhoon Jeon for informing me of the random OFF 
switch on this floor**

<-----Floor 9----->

You're almost there. Go up to see a 4-way. Your destination is north, but a 
door is closed there. Instead go right to see flames and a switch. Hit that 
switch to put out the flames for a few seconds. Run across and then go north 
to see a step switch. Step on it and go through the door. Here go straight 
until you see spikes...don't step there; instead go right and south around the 
U-turn. Follow the path north, west, and north again to find a chest with the 
Combo Counter. After taking it, a step switch will be revealed. Step on it and 
head all the way back to the 4-way. Here, go north past the door and around 
the bend downstairs. Yay!

<-----Floor 10----->

The final floor! Your fight with Maxwell approaches. Anyway, down the stairs 
is a chest containing Turquoise (this ring is needed for the pact with 
Maxwell). There is a memory glyph here and two switches on the north wall. 
Hit them both to make two warps appear. Step on the right warp first to a room 
with an odd stone. Go to it to watch a scene---Arche will gain the title "True 
Scholar." This gives you hints on where you need to summon the 4 spirits, and 
makes little sense. But of course, I FIGURED IT OUT FOR YOU. No need to thank 
me :D. Go back to the warp to go back a room. Here take the left warp this 
time to watch another scene. Now you have control of Claus and you can go 4 
ways. Basically you approach each podium to summon a spirit in each direction. 
Here is a convinient list for you:

North passage: Efreet
South passage: Gnome
East passage: Sylph
West passage: Undine

When all 4 are summoned, you'll hear a voice. It tells you to go back to the 
stone. Head back through the warp and SAVE here. Now, through the right warp 
again, head north to a scene where you'll meet and fight Maxwell.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
BOSS: Maxwell              7,500 HP/400 TP
               12,000 EXP/25,005 Gald
My LV---23                    Weak Point: None
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Maxwell is a tricky fight, as he is all over the place. He flies around and it 
can be hard to get good hits on him. Basically, as Cress, your job is to not 
let Maxwell cast and to stop him from attacking the rest of the party. Your 
attacks do little damage; Claus and Arche are the big hitters here. As long as 
they can continually cast, you shouldn't have too much trouble beating Maxwell.
He is annoying, but a pushover and not all that strong. One thing to remember: 
Arhce and Claus have spells of all different elements, but Maxwell is not 
oriented in any element---meaning there aren't any specific spells that will 
really destroy or heal him. Just use your strongest skills and he'll go down.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Maxwell will drop a Gravity Stone. He will open the door behind him and offer 
to pact with Claus. Claus will gain the ability to summon Maxwell (forget what 
I said about Efreet and Undine...this guy is better than both of them 
combined) and the title "Subduer." Before you regain control, Maxwell will 
also release some of Gungnir's power, making your weapon even stronger. Now 
head north through the door to a room full of treasure! The group will open 
some and find two rings that will break. New problems arise, but we should go 
back to Alvanista first. Anyway, take the rest of these chests for the 
following: ?clothing (x2), Verbena, Black Onyx, Rune Bottle, Hourglass, 6000 
gald, Elixer, ?rod. Awesome! It's time to get out of here. Head back through 
the warp and save. Now head up to level 9 again. You'll be at the 4-way again; 
hit the switch to extinguish the flames and run east and north through the 
door. Rather than going north to the spikes, go left at the first chance. Hit 
the switch on the wall to open this door. Go through it and travel up all the 
way to level 1. Leave the dungeon and head back to Alvanista.

_______________________________________________________________________________

Alvanista
_______________________________________________________________________________

Items: Lundgrom's Introduction letter
_______________________________________________________________________________

Head straight to the castle and to the magic lab to speak with Lundgrom. After 
a scene you will get a letter of introduction to Edward, who should be at a 
small manor to the southwest of Alvanista. Leave the town.

Head south to the bridge, cross it, and continue southwest. You will see a 
small lake and a manor above it. Enter and walk up to the door, pressing A in 
front of it. You will meet Edward's wife, Lilith, who will tell you he left 
for Freyland. Yay, a hunt!

Head back to the port to Freyland, and pay the captain to set sail. Once in 
Freyland, go to Olive.

_______________________________________________________________________________

Olive
_______________________________________________________________________________

In Olive, you will see a short scene and you will be told that Edward went to 
the Oasis southeast of here. Remember the 3 oases from before? Get ready to go 
to each one from the south to the north. 

First go to the South Oasis, and talk to the man there. Now head to the Central
Oasis to talk to the old man---now head to the North Oasis and the woman will 
tell you he left for Olive! WTF!

You'll automatically go back to Olive and the villager will tell you he went 
to the inn. Hopefully you've been fighting your basilisks. Inside talk to the 
proprietor, who will say that Edward is looking for basilisk scales. He'll 
notice that you have some. If you have 5 scales, he'll ask you to wait the 
night and it will progress the story. If not, he'll say you don't have enough. 
If this is the case, go back out and search east of the village. The farther 
east you go, the more likely you are to find a basilisk. Keep fighting them 
until you get 5, then head back.

You'll stay the night for free and wake up to some scenes with Edward D. 
Morrison (O RLY?). Pretty touching...anyway he'll leave and you need to head 
back to Alvanista to get permission to get to Ymir.

===============================================================================
TOPW8J___The Elves and Luna
===============================================================================
_______________________________________________________________________________

Alvanista
_______________________________________________________________________________

Head into the castle and speak with Lundgrom again. Go to the inn and sleep,
and go talk to him again; he'll give you the Royal 
Crest of Alvanista---permission to enter Ymir Forest and the Elf Colony. Arche 
will stay behind in the inn (she's a half elf) but she's definitely up to 
something.

From Alvanista, head across the east bridge and south to the fork. Head west 
here to find a moat around a forest. That's Ymir---enter from the south.

_______________________________________________________________________________

Ymir, Forest of Mirror Water
_______________________________________________________________________________

New enemies: Orcrot, Treant, Water Lily, Lizardman

Items: Melange Gel, Sage, Lavender (x3)
_______________________________________________________________________________

Ymir is basically a maze of crap; there are few items and many enemies (no 
boss though). From the entrance talk to the guard to receive permission to 
pass. Ymir has two sections: the first is harder and has no items anywhere, so 
I'll give you a direct route. From the start take the first rightand then the 
first northern path. Follow it around until you're moving west. At the first 
fork head north and then take the next left. Follow it into a new screen where 
a memory glyph lies. 

You now have two paths to choose: left and right. Take the right path first, 
following the path. On the next screen to the right, follow the path to a 
Melange Gel. Then go back and take the southern path you just ignored, and it 
will lead you all the way to a sage. Now head back to the memory glyph in the 
previous screen, and this time take the left path. Follow it, ignoring the 
path to the tree (there's nothing there, as far as I can tell). At the 4-way, 
take the lavender and then take the southern path to a lavender. Then go back 
and take the left path all the way around to a third lavender. Back at the 
4-way again, take the northern path to enter the Elf Colony.

_______________________________________________________________________________

Elf Colony
_______________________________________________________________________________

There is pretty much nothing to do here, but explore as you wish. When you're 
ready, go to the northeastern part of the town to see a scene with Brambert, 
who you've met by now. He will take you to the forest Heimdall. First, however,
you have to make it through Treantwood.

_______________________________________________________________________________

Treantwood
_______________________________________________________________________________

New enemies: Drake

Items: Magic Lens (x2), Carrot, Charm Bottle, Life Bottle (x2), Black Onyx, 
       Holy Symbol, Verbena, Savory, Stun Bracelet, Melange Gel, Syrup Bottle, 
       Resist Ring (x2), Chicken, Thief's Cape, Rune Bottle, Dark Bottle, 
       Stone Charm, Protect Ring, Moonstone, Topaz Pact Ring, Elven Boots
_______________________________________________________________________________

It's possible that I hate Treantwood even more than the catacombs---at least 
the catacombs were not excruciatingly repetitive and didn't have such a high 
encounter rate. I got so sick of fighting these monsters that I ended up going 
through almost all of my holy bottles just to get out after beating the 
section.

I had trouble on this myself, and ran into a few mapping problems. Because of 
this, some of my information on the paths might end up ever so slightly 
incorrect. Therefore, what I think is best is to just give you a direct route 
to the end, with some straying where I feel confident I mapped correctly. I'll
also give you a fast route back out, as it's almost as confusing the second 
time >_>




***It has come to my attention that there is indeed a map of Treantwood in the 
SNES version's FAQ page. This guide is 100% better than my crappy explanation; 
it may do you much good to head over to the SNES In-Depth FAQs, and check the 
Treantwood Forest Map. Thanks to Jeff Myer for the recommendation.***

***Another map has been pointed out to me, this one being in the GBA version's
FAQ page. This one is more colorful and may work better for you. Thanks to 
Dalen Mays for the reccomendation.***


Again, I'm really really sorry if I messed up on any part of this area. One 
more thing: for God's sake, PAY ATTENTION or you WILL get lost.

From the start you have a direct path going north. Save and head into the next 
screen. Here, go left for a magic lens and return to the main path. Head north 
again to another fork. Left holds a carrot, and straight ahead is where you 
want to go. Now for the fun...you will be in the first of many areas that all 
look exactly alike but have different items and go to different (but similar 
looking) areas. From here go to the right and south at the first chance for a 
Charm Bottle. Back north, continue to the right, taking the life bottle. 
Before exiting the screen, head north to take a Black Onyx and a Holy Symbol. 
Now go back and take the right exit out of this area. In the next screen go 
south, staying on the main path and then leaving via the south exit. Take the 
Verbena and then go back north a screen. Exit to the right. Here go aorund the 
middle and take the right path. In the new screen take the savory and walk 
south. You should notice a little path strayer to the left; take it for a stun 
bracelet and then return to the main path (this little path strayer is in the 
same screen). Keep going south around the middle ring, and take the southern 
exit to a new screen. To the right is a Magic Lens and a Melange Gel. Go all 
the way around south to take the southern exit to a Life Bottle. Back north a 
screen take the bottom right path for a Syrup Bottle and a Resist Ring. Return 
to the previous screen to take the top-right path for a Chicken, a Thief's 
Cape, and a Rune Bottle. Once again, in the previous room, go around to the 
northern exit. In this screen (you've been here before), complete your round 
robin by going to the right and north. Take the Dark Bottle along the way. 
Take the northern path here to be in a new screen. Keep heading north into 
another screen where you have a fork: go to the right.

In this new room, head south around the middle and take the first southern 
exit. IN the next room, head east around the middle for a Stone Charm and head 
through the top-right exit. Keep going right into another room. In here take 
the Protect Ring and return 2 screens back. Coming out of the top-right exit, 
head south and east again into the bottom-right exit. Again, travel through 
the next screen into a room with a Memory Glyph. Finally! Save, take the Resist
Ring, and head north for a scene with Brambert and Origin. I believe this part 
of Treantwood is called Heimdall, by the way...doesn't make too much sense as 
the entire thing is called Treantwood by the game. Oh well. Brambert will give
you a Moonstone Pact Ring (for Luna) and the Topaz Pact Ring (for Aska). Check
behind the stone for a chest containing Elven Boots.

Now you have to get back to the Elf Colony, but you're in the deepest parts of 
Treantwood. Fun! Anyway, here go back to the left through two screens. Here 
take the second north exit through two screens, and walk left and north---
taking the northwestern exit. Now head left to the fork...take the south path 
through two rooms (continue south). Now go left through two rooms, and then 
follow the path NW (taking the west exit). Here walk around south all the way 
west to take the SW path down to the beginning. Follow south through a couple 
more rooms in a straight path, and you'll be back at the beginning. Woot!

**Thanks to Gustavo Mariano for finding an extra chest in Heimdall**

_______________________________________________________________________________ 

Elf Colony
_______________________________________________________________________________

Sidequest: "Chester's Bow" step 1---START
_______________________________________________________________________________

Walk south for a scene. Arche! Uh oh, her mom did what? Drama! You will be 
escorted out and dumped in Ymir Forest. Before leaving in sadness, try to 
enter the village again. the guards will stop you but Brambert will escort you 
to the weapon shop so you can talk to the keeper about Chester's bow. Talk to 
him to learn about Arsia, who dwells near Ymir. Talk to Brambert afterwards to 
leave. You'll be dumped again in Ymir. Head south back to the entrance.

Outside of the Forest, head directly east to see a small manor---Arsia is 
there, supposedly.

_______________________________________________________________________________

Arsia's Manor
_______________________________________________________________________________

Sidequest: "Chester's Bow" step 2
_______________________________________________________________________________

Head to the door after the scene and press A to start a bunch of scenes. By 
the time you have control again, Arche will be a stone statue and you have to 
get Brambert or you're screwed. Run back to Ymir and get to the Elf Colony. If 
you've forgotten the fastest path through Ymir, here is a quick direct route:

-----------------------------
-----------------------------
1st Screen:

-First right
-First north
-North at next fork
-Left at next fork

2nd Screen:

-Left at main fork

3rd Screen:

-Second north into Elf Colony
-----------------------------
-----------------------------

Hopefully that was helpful.

At the Elf Colony, head up to where you first met with Brambert near the 
entrance to Treantwood and he'll agree to come with you. Now run back 
(hopefully you can figure that out) all the way to Arsia's manor and head 
inside for some scenes. What a sacrifice! Anyway, now you've got Arche back 
and there's nothing more to do (at least in the past)...head outside and 
travel back to Alvanista. Rest; stock up on items; do your normal prepping for 
a long journey. It's time to go to Freyland and Midgards. When you're ready, 
go to the Freyland port (south of Morlia, remember that one?) and set sail.

Once in Freyland, head east past Olive until you reach one of the Oases. 
Rather than entering, however, from there, travel north. Once you've passed 
the North Oasis, it's a bit west but mostly north. A good way to keep track of 
where you are at this point is to follow close to the rocks near the Cave of 
Burning Sand around to the north. Keep going NW and you will pass by 2 bridges.
Eventually you will see a tower slightly east...that's the Tower of Zodiac. 
Keep a note of where it is if you see it on the way; you'll be back there real 
soon. Anyways, keep heading north and you will see a couple more bridges. Take 
the north one and head NE until you see a huge circular city: Midgards! 
Enter...

_______________________________________________________________________________

Midgards
_______________________________________________________________________________

Skills: Cress---Lightning Swallow Kick
_______________________________________________________________________________

Midgards is divided into two sectors: North Midgards and South Midgards. There 
isn't much to do here, but go to the center of North Midgards and you should 
see a path going south. At the end of the path there is a man (there are 3 of 
these alleys, the left goes nowhere and the right goes to another dude who 
wants to sell you drugs for 80,000 gald) who will sell you Lightning Swallow 
Kick for 18,000 gald. You can't even stay at the inn here yet. Anyways, buy 
some weapons and armor (use a Charm Bottle to get a huge discount!) and head 
to South Midgards to the center where the castle lies. A little bug will pop 
out and steal your Royal Crest. Now you can't enter the Castle. What's that 
about the Tower of Zodiac? We're supposed to go there to get it back? Hmmm...
isn't that where Luna resides? Sweet!

Leave the city and head back west and south, then east slightly to the Tower 
and enter it when you're ready.

_______________________________________________________________________________

Tower of the Zodiac
_______________________________________________________________________________

New enemies: Corpse, Clay Golem, Dark Mage, Brigand

Items: Aqua Dinguen, Magic Lens, Basilisk Scale (x2), Sage (x2), Apple Gel, 
       Orange Gel (x2), Bread, Holy Symbol, Panacea Bottle, Protect Ring, Beef,
       Charm Bottle, Silver Cape, Warrior Symbol, Rabbit's Foot (x2), Cape, 
       Resist Ring, Black Onyx, Rune Bottle

Skills: Arche---Ray; Claus---Luna
_______________________________________________________________________________

The Tower of the Zodiac is 6 floors...5 of them being the same exact layout. 
Rather than guide you through each place, I'm going to make a little map and 
mark each room, then refer to that in a chart telling you where everything is.

This is how this will work: There are 8 rooms on each floor, which are divided 
into 3 rooms: Left, middle, and right. The gimmick of the Tower is the stone 
in the middle, telling you which song to play. There are 4 song types: 
melancholy, mirthful, serene, and gallant. If the stone says that type of song 
needs to play, you need to activate a switch that's inside one of the rooms. 
Each switch changes the song, and there are 4 of them in each floor. The 
unoccupied rooms have chests in them. I'll tell you which room has the right 
statue and which ones have which items. Here is the map:

                 |Ext|
              ____| |____
             |           |
             |     _     |
       _     |    | |    |     _
     _|B|____|    |_|    |____|G|_
    |   _____             _____   |
    |  |     |___   ___ _|     |  |
 _  |  |         |  |  | |     |  |   _
|A|_|  |         |  | |Ent|    |  |__|H|
|______|         |  |          |_______|
                 |  |        
    _   _        |  |          _   _
   |C|_|D|_______|  |_________|E|_|F|
   |________________________________|    


The letters correspond to which room. "Ent" is the entrance, "Ext" is the exit.
Rooms A and B are in the left set; C, D, E, and F are in the middle set; G and 
H are in the right set. The obstruction in the middle of the main room is the 
stone you can read to tell you which type of song to play.

One thing to keep in mind is that although the enemies are rather easy if 
you're leveled, there is a high encounter rate in the tower. Use some Holy 
Bottles if you get annoyed easily like I do.

Level 1 is not useful; just head upstairs.


*Level* | *Song Type* |    *Left Set*     |    *Middle Set*   |  *Right Set*
________|_____________|___________________|___________________|________________
2       | Melancholy  |    ----           | C: Aqua Dinguen   |   ----
        |  (default)  |                   | D: Magic Lens     |
 |             |                   | E: Basilisk Scale |
        |             |                   |    Sage           |
        |       |            | F: Apple Gel      |
________|_____________|___________________|___________________|________________
3       | Mirthful    | A: Orange Gel     | C: Statue         | G: Sage
        |             |                   | D: Bread          |
        |             |                   | F: Holy Symbol    |
________|_____________|___________________|___________________|________________
4       | Serene      | A: Statue         | E: Protect Ring   | G: Orange Gel
        |             | B: Basilisk Scale | F: Beef           |    Charm Bottle
        |             |    Panacea Bottle |                   |
        |             |                   |                   |
________|_____________|___________________|___________________|________________
5       | Melancholy  | A: Warrior Symbol | D: Rabbit's Foot  | H: Cape
        |             | B: Silver Cape    | F: Statue         |
        |             |                   |                   |
________|_____________|___________________|___________________|________________
6       | Gallant     | B: Resist Ring    | F: Rabbit's Foot  | G: Rune Bottle
        |             |                   |    Black Onyx     | H: Statue
________|_____________|___________________|___________________|________________



Hopefully this is pretty self-explanatory. At the end of the 6th floor you will 
see the bug again, now named Artemis. He will give Arche a spell book and 
she'll learn Ray. Go up to the 7th floor to meet Luna, who will give you back  
the Royal Crest of Alvanista. She'll make a pact with Claus for free. That's 
right: no boss! Claus can now summon Luna as well. And Luna has a sign, so she
automatically wins the game.

When you regain control, head down all the way to the outside of the tower and 
head back to Midgards. As a heads-up level-wise, I was around 27 at this point.
Once you enter the city it'll be a bit inconvinient and later impossible to 
level up before Valhalla, and it's important to be a ripe level at that point. 
Save before you enter the city.

*thanks to several people for finding mistakes with the rooms I have down*


===============================================================================
TOPW8K___Valhalla and Dhaos
===============================================================================

_______________________________________________________________________________

Midgards
_______________________________________________________________________________

Head to the castle in South Midgards for some scenes. When you have control, 
you'll be waiting for Morrison, so walk around and talk to Mint, Claus, and 
Arche. Soon you'll watch some more scenes and now you need to go to the throne 
room. Head out of the room and head to the right and up at the first fork. 
Another short scene with Reisen, and it's off to the throne room. When you get 
freedom again, you can explore the castle. Not much to do here though. Leave 
the castle for some scenes with Arche. Choose the first option to quick jump 
to Arche's house (if you take your time you have to walk!) You'll watch some 
more scenes with Bart, and then choose to go back right away. Back in Midgards,
watch the scenes to leave Claus in the conference room.

Leave the castle, rest up, stock up on items, etc. etc. and go back to the 
castle when you're ready. Now for some scenes; the next time you regain control
you'll be on the plains of Valhalla with a specific mission.

_______________________________________________________________________________

Valhalla Plains
_______________________________________________________________________________

New enemies: Ancient Oak, Chimera

Items: Poison Charm, 10,000 gald
_______________________________________________________________________________

On the plains, you will receive your mission. You have a few days to make it 
to the leader of the force, Ishrantu. You have to eradicate enemies in your 
way that appear on the screen. If you've played Tales of Symphonia, you will 
be familiar with how this works. Basically on the plains, if you come in 
contact with any floating creature, you'll fight a set of enemies. Luckily for 
you, the plains are jam-packed with enemies to slow your progress! Fun!

You start at the camp, where you can rest (takes 8 hours off your time though)
and stock up. If you haven't already, make sure you have 15 Panacea Bottles, 
as the Chimeras petrify you quite often. There is also a memory glyph here, so 
make sure to save.

There are a few ways I can explain this. I'm going to give you a direct path 
to Dhaos...keep in mind there are other ways to go and 2 other things to do. 
One exit goes to nowhere, while one goes to the White Birch Forest (you'll go 
there later). There's also a soldier in the middle who will sell you a secret 
skill, but you can get that later on. In addition to my directions, I'll 
mention that there is a map for Valhalla on the FAQ page for this...that map 
helped me out a lot. Use that if my directions confuse you or if you'd rather 
look at where you're going.


For my directions, I'll give you the correct path to take at each screen. 
There are 18 screens you will go through, and I will point out which direction 
to take at each screen. Here we go.

1 (entrance, rest, shop, memory glyph): North
2: North
3: North
4: East
5: North
6: South (around the U-turn)
7: North (another U-turn)
8: North
9: North
10: East
11: North
12: North
13: South (U-turn)
14: East
15: East
16: North
17 (memory glyph): East
18: BOSS

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
BOSS: Ishrantu, Drake (2)    5000 HP/500 TP; 1500 HP/TP ea.
          16200 EXP/15402 Gald
My LV---28         Weak Point: Fire; Lightning
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
You haven't had a boss in a while, but this one isn't too bad. Ishrantu can 
cast, while the drakes will slow you down. Keep the drakes in front of you 
(this means DON'T MOVE AT THE BEGINNING) and hit them with Sword Rain a couple 
times to knock them out. Meanwhile, Arche and Claus (set on Long Range in 
Strat) can use their strongest skills (this means turn everything but Luna off 
for Claus) on Ishrantu. Once the drakes are dead, focus your attacks on 
Ishrantu. Rising Phoenix works well, as does Lightning/Tiger Blade. Take him 
down.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

You'll get a Poison Charm for victory, and you'll head back to Midgards 
automatically. In the scenes there, the king will grant you 10,000 gald 
(assuming you beat it fast enough). If you ran out of time, you'll fail the 
entire mission. After the scenes, you'll have control again. Stock up on items 
from the vendors inside the castle if you wish, and leave when you're ready. 
Cress will be gone in a minute, and you'll be transported to a weird room. You 
can take the warp, but there will be a statue that's impossible to move. 
Instead, from the entrance, head north for a scene with Valkyrie. When Cress 
returns to Midgards, he'll have Pegasus with him. Time to take the fight to 
the skies!

_______________________________________________________________________________

Skies of Valhalla
_______________________________________________________________________________

New enemies: Werevulture, Charon, Clay Demon

Items: Poison Charm

Skills: Arche---Indignation
_______________________________________________________________________________

Basically you and Arche will fight 5 battles in a row. Because you are in the 
sky, you will fight on Pegasus. You can only do one hit combos now, but Pegasus
is pretty awesome. These are the battles you will fight:


1. Werevulture (2)
2. Charon (3)
3. Clay Demon, Charon, Werevulture
4. Clay Demon (2), Charon

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
5. BOSS: Ishrantu, Clay Demon, Charon         5000 HP/500 TP; 1150/800; 2000/80
                                         8151 EXP/16400 Gald
My LV---30                         Weak Point: Fire; Earth; Wind
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The problem here is that these guys cast like there's no tomorrow. Take down 
the Demon ASAP and then you can get at the Charon and Ishrantu. Keep dealing 
damage and having Arche cast her strongest spells on Ishrantu (long range magic
in Strat). If Arche is not casting at that moment, have her use Apple Gels 
when necessary. It's not that hard of a fight if Arche doesn't slack off and 
if you can fight fast enough to take down the Demon at the beginning.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
You'll get a Poison Charm after the boss, and after some scenes you'll lose 
your powerful weapon, the Gungnir. Hopefully you have some other weapons, such 
as the Slayer Sword (use a Rune Bottle on one of the ?swords). Arche will get 
Indignation (hot damn!). Re-equip Cress and leave the castle. Save.


Head over to Valhalla again, and head through to the top right where you fought
the first Ishrantu. Pass on through to the right to get to another area, where 
Dhaos's castle is (to the north). Head there and enter.

*NOTE: If you're having a lot of trouble with the enemies in this castle, just 
keep fighting them around the entrance (so you can leave quickly). Level up 
until they are not a challenge anymore, and you shouldn't have any problems 
making it through to Dhaos.

_______________________________________________________________________________

Dhaos's Castle
_______________________________________________________________________________

New enemies: Dragoknight, Dullahan, Druid, Charon, Iron Golem, Adept, Red Roper

Items: Flare Cape, Aqua Cape, Mystic Symbol, Halberd (x2), Mech Halberd (x2), 
?sword, Orange Gel (x2), Life Bottle (x2), Apple Gel (x3), Rune Bottle (x5), 
Protect Ring, Warrior Symbol, Mysterious Hand Mirror, Lavender, 10,000 gald, 
Hourglass, Elixer, Mist Orb, Stun Bracelet, Magic Broom, Spirit Ring, Golden 
Key, Charm Bottle, Prune, Mangosteen, Melon, Silver Cape, Emerald Ring

Skills: Arche---Firestorm, Distortion
_______________________________________________________________________________

Dhaos's castle can be a real pain, as there is a lot of backtracking. It can 
get pretty confusing, so I'll do my best to keep things simple. Enter the 
castle when you're ready...

At the entrance you are in a large room. Start by heading directly through the 
left passage, into another room with two doors. Take the door on the left that 
goes north to a Flare Cape, and then east to an Aqua Cape. Then follow out to 
another room. In this hallway, go east up the stairs and folow the path to a 
large gargoyle statue. Press A in front of it to get a Mystic Symbol. Now head 
south through the door to be back in the main room. Walk down the stairs and 
head to the right side. Before taking the right path, head north (still in the 
main room) to find a door. Inside are three weapon racks. Off them you'll get a
Halberd, a Mech Halberd, and a ?sword. Equip the Mech Halberd, it's most likely
the strongest weapon you have now. Now return to the main room and take the 
path on the right into a new room. In here, you see that flower pot? Press A 
in front of it to get a Sage and a Savory. Go through the door to the right and
follow the path east and north. You should step on a switch that will open a 
door directly north of you. Head into the door and take the chest for Fire 
Storm, a strong spell for Arche. Leave the small room and head west until you 
hit a fork. Here, take the south path. You've moved in a square, basically. 
Before returning to the main room, take the right path again and go around, 
hitting the switch to close the north door. After passing the switch, head back
left to the fork you were at before. Instead of going south, this time head 
north to a new area of the room. Against the northern wall are 2 weapon racks, 
take the Halberd and a Mech Halberd off of them. Take the door on that wall 
near the left side and head upstairs.

At the top of the stairs, there should be two doors. Take the right one first 
to a room with 4 switches and a sign. Read the sign to figure out the pattern 
to hit the switches: up, down, right, left, down, up. Now leave the room and 
take the left door. Follow it north and then east to pass by 3 mirrors---at 
the third you'll see a ghost reflection thing. Make note of this area; you'll 
be returning here soon. Head upstairs.

Up here, you'll notice a pillar in the center and a mirror on the left and 
right. Make note of this room as well. For now, head north and take the first 
right path to some more stairs. 

Upstairs, there are 3 rooms. Take the left room for an Orange Gel and a Life 
Bottle. The right room contains an Apple Gel, a Rune Staff, and another Apple 
Gel to the north. Now take the middle room. When you get to the fork, enter 
the room on the left for an Orange Gel, an Apple Gel, and a Life Bottle. Leave 
this room and take the path to the right, up to a long room with switches on 
it. Read the sign at the back, and you and Arche will have to hit the switches 
simultaneously. Don't worry if you can't do it (I couldn't), because after 10 
failures Mint and Claus will do it for you. :D After that, the door will open, 
so head upstairs.

You're now on the fifth floor. Head north, save if necessary, and follow the 
path left. Take the room to the south here to get a Rune Bottle and a Protect 
Ring. Leave the room and head north again, taking the first left. Here go south
for a Beef, and north for a Warrior Symbol. Back on the main path, head north 
until you hit another fork. Head right to go upstairs. Up here head around 
south to find a statue. Pull it to the hole in the floor and it will drop to 
the floor below. Head back down to find it, and pull it up to put on the switch
to the north. This opens the door, so head on through. Another switch is here. 
Step on it and off, then on it again and Claus will volunteer to stay behind. 
Leave him and head through the door. Head upstairs.

Go around the U-turn at the top of the stairs. Note the door on the right, 
which you need a key to open. Now head to the left and down the stairs into a 
room with a table. Keep heading left all the way to more stairs. Head on up. 

Here head right and north at the first chance. Prepare for a fight; in this 
room you have a mini-boss. It consists of an Evil Lord and two Dragoknights. 
Take out the knights ASAP while Arche casts on the Evil Lord. It's a bit risky,
but if you're good enough and can stop the knights from getting to Mint, you 
can have her cast Silence (have a Mystic Symbol equipped) on the Evil Lord, 
and have Arche focus on the knights so they die faster. Anyway, when they're 
dead, you can take the chest for the Mysterious Hand Mirror. Time to backtrack 
a little.

Head all the way back to Claus---south and down the stairs, then east a ways 
and up some stairs and through the north door; then around the U-turn and 
downstairs. Talk to Claus and get him off the switch, then continue south on 
this floor. Continue south all the way and then east and south again, and back 
through the long room with the table in the middle. Back south again and down 
the stairs, you'll be in the room with the pillar in the middle. Go to the left
to the mirror and you will see another reflection in it. Press A in front of 
the mirror to star another mini-boss---it's the same as the first one---. After
it's dead, press A in front of the mirror again to transport to a room with a 
Lavendar, 10,000 gald, an Hourglass, an Elixer, and a Mist Orb. Examine the 
mirror again to transport back. Now go to the mirror on the right, and do the 
same thing. Fight the mini-boss and enter the mirror to pick up a spell for 
Arche---Distortion. At this point, if you have acquired all 15 spells for 
Arche, she will get the title "Sorceress." 

Back in the room with the pillar, head south down the stairs to the previous 
floor. Remember the three mirrors here? Follow the same procedure for the 
mirror closest to the stairs you just came down. This will transport you to 
another room after you defeat the enemies. In this new room, head to the left 
to grab some chests with a Rune Bottle, a Stun Bracelet, and a Magic Broom 
for Arche. Press A in front of each statue and activate both switches to make 
a chest appear in the middle---open it for a Spirit Ring. Now head to the 
right past the mirror, and south through a couple rooms. Here you will see a 
door going north. Take it to see another room with 4 switches (like earlier) 
and a sign that says "Reverse." Press the switches in this order: up, down, 
left, right, down, up. This will make a chest appear in the previous room; 
leave this room to see a chest. Take it for the Golden Key. Now head back 
north to the mirror, and transport back. Now, head all the way north back to 
the switch you had Claus on earlier.

Instead of leaving Claus, LEAVE ARCHE THE SECOND TIME. Head upstairs and 
around the U-turn. Now head to the right, and use your Golden Key to enter the 
room. At the north end is a Charm Bottle, but before that you will get Arche 
back---she'll fly up through the hole in the floor. All right, now head out of 
this room and go to the left down the stairs once more. Before continuing west,
in the room with the table there's a path heading south that leads to a locked
door. With the Golden Key in hand, it'll open to give you 4 chests containing
Prune, Mangosteen, Melon, and a Silver Cape. Going back to the room with the
table, head all the way to the left, and then upstairs. Up here, go to the 
right and, rather than taking the north passage, head all the way to the right 
and then south. At the fork, go east to see a new room. Enter it to see a 
memory glyph. Save and head to the northern door. Now that there are 4 of you,
it will open. Head on through to face Dhaos---wait a minute---no, it's another 
mini-boss combination of an Evil Lord and two Dragoknights. Defeat them quickly
and return to save if you wish. Open the door again and head on through past 
this little corridor into the boss room. Head north to see a scene with Dhaos.

**Thanks to Captainhook and MercenaryNym for info on a couple chests I missed**

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
BOSS: Dhaos, Evil Lord (x2)                 30,000 HP/5000 TP; 10,500 HP/250 TP
                                                           6250 EXP, 25000 Gald
My Level---35                                            Weak Point: None; None
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Dhaos can be a real pain. The best way you can do this is to spam Sword Rain 
on the Evil Lords until they die. Meanwhile, Arche should have a Mystic Symbol 
equipped so she can continually cast Indidgnation on Dhaos. Set her on Long 
Range as well as Claus, and if the two of them can attack fast enough, Dhaos 
won't be able to get a spell in at all. If you are good enough, you can have 
Mint cast Silence on Dhaos. Just take out the Evil Lords as fast as possible, 
and do not stop attacking. Once they are down, Dhaos is pretty easy. Tiger 
Blade works well on him. Claus should be casting Luna and only Luna; Arche 
should be casting Indignation and maybe Firestorm. Mint should use Nurse when 
needed, and once the Evil Lords are dead the fight is a piece of cake.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

For beating Dhaos, you will receive an Emerald Ring and 2 Rune Bottles. You 
will automatically return to Alvanista to see Lundgrom, and he will take you 
to Morrison's house. After some scenes where Cress has a "Lloyd Moment" (makes 
sense if you've played ToS), you will be left there. You need to first find a 
way to restore Yggdrassil, and then head for Thor. There are several things 
you can do at this point, but none of them really help you at all. You can 
talk to Lenios at Belladem, Millard at Euclid, or Bart at Lone Valley, but 
they won't help much. 

Instead of wasting your time there, go to Alvanista and sleep at the inn for a
flashback to when Mint was young. Now head to the ports and take the ship to 
Belladem. Once there visit the Yggdrassil tree and Mint will try to heal it,
and fail. Now walk all the way to Venezia, and take a ship back to Alvanista.
Along the way you'll see a scene in which Mint decides to look for the unicorn.
Back in Alvanista, if you like, there's a woman in the Poison Lily shop who
will tell you exactly where to find the unicorn...the hunt is over. Sail to
Freyland, walk to Midgards and enter the Valhalla Plains. It's time to go to 
the White Birch Forest.


===============================================================================
TOPW8L___The Unicorn and the Ancient City
===============================================================================

_______________________________________________________________________________

Valhalla Plains
_______________________________________________________________________________

Skills: Cress-Lightning Tiger Spear
_______________________________________________________________________________

I'll give you a direct path from the entrance to the Forest, but there will be 
a stop on the way in order to get a secret skill for Cress. 

NOTE: Once again, you may find the Valhalla guide in the FAQ section more of a 
help than my directions.

At the entrance:

Screen 1: (entrance) North
2: North
3: North
4: East
5: North
6: South (U-turn)
7: North (U-turn)
8: North
9: North
10: East
11: South
12: North (U-turn)
13: South (U-turn)
14: South
15: West
16: West
17: Buy Lightning Tiger Spear from man for 50,000 gald, South

18: West
19: South
20: North (U-turn)
21: West
22: West
23: North
24: East
25: North
26: South (U-turn)
27: North (U-turn)
28: North
20: North
30: North
31: North
32: West
33: North
34: South (U-turn)
35: North (U-turn)
36: North

You'll come out in a little patch where you can enter the Forest. 

_______________________________________________________________________________

White Birch Forest
_______________________________________________________________________________

Items: Oriental Herb (x6)

Titles: Mint---"Maiden"
_______________________________________________________________________________

When you enter the Forest, Mint and Arche will leave Claus and Cress to find 
the maiden. You can still leave at this point, so make sure you've saved before
going any further. Explore the Forest, as there are no monsters. You can find 
6 Oriental Herbs lying around. As reference, any time you enter the Forest, in 
the same spots, you can find 6 more. They can be sold for a high price in 
certain places. Here is my crappy ASCII map for you to use...keep in mind I 
didn't divide the screens up at all because it makes it more confusing.

 
                       \  B  /
                        \ _ /
                         | |
                      _  | |
 __ _________________| | | |
|_E_|_   ____   _____ X| | |
      | |    | |     |_| | |   _
      | |____| |_________| |__| |
      |  ____   _________   __ X|
      | |    | |         | |  |_|
      | |____| |        _| |_
      |  ____  |       |__A__|
  _   | |    | |
 | |__| |____| |
 |X __   ____ X|
 |_|  | |    | |
      | |    | |
     _| |_  _| |_
    |__X__||__X__|  


E=Entrance
X=Oriental Erb (orange little mushrooms, hit A to receive them)
A=Arche's location after she splits
B=Boss

When you get near the Unicorn (where the Boss is), Arche will run off and Mint 
is alone. Go north to see the Unicorn and watch some scenes. Soon Mint will be 
attacked and you as Cress have to get there to help her. Make your way there, 
stopping at the room all the way south of the unicorn's lair to pick up Arche.
Get ready for a fight.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
BOSS: Evil Lords (3)                                      10,500 HP/250 TP (e.)
                              6,000 EXP/24,000 Gald
My LV---36                                                       Weakness: None
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ugh, more of these guys. This time there are 3. Have Claus repeatedly cast Luna
and Arche her strongest skills. Have Mint use Sharpness on you and heal. Use 
Beast (if you have it) to get them away from Mint and Claus, and use Sword Rain
constantly to hit the first two. DO NOT, absolutely DO NOT use Tiger Blade, 
Rising Phoenix, Lightning Tiger Blade, or anything that could make you jump 
over one of them. If you get caught in between two of them, good luck getting 
out and being able to stay between them and Mint/Claus/Arche. They'll go down 
after a while, so just keep pummeling them with Sword Rain and Beast.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Mint will receive help from the Unicorn afterwords, getting the title "Maiden" 
and the Unicorn Horn, one of her best weapons. You'll automatically go to 
Yggdrassil for a scene, and end up in the Forest of Spirits with a healed tree.
Head out of the Forest and rest at Belladem. It's time to say good-bye to the 
past.

If you don't have the Sashimi recipe (there's a bit of confusion as to when it
becomes available), you can get it now by going to see Lilith by Alvanista.

Before heading to Thor (you can't come back), you should make sure you have 
everything that is exclusive to the past. Here is a list of everything you 
might want to have before you head back to defeat Dhaos in your own time:

***NOTE: This does not include anything that you automatically get or anything 
that you get by leveling up***

***NOTE: If you are missing any of these, check the corresponding section at 
the end of the guide for more information***

-------------------------------------------------------------------------------

-------
Skills
-------

++++++
Cress
++++++

Demonic Sword Rain
Lightning Swallow Kick
Lightning Tiger Thrust
Lightning Tiger Spear
Phoenix Sword Rain

++++++
Arche
++++++

Stone Blast
Lightning
Distortion
Glaive
Ice Tornado
Eruption 
Tractor Beam
Thunder Blade
Cyclone
Ray
Fire Storm
Debris Fall
Indignation


--------
Recipes
--------

Sushi
Cheese Burger
French Toast
Sandwich
Spaghetti
Tenderloin
Fresh Juice
Sashimi

-------
Titles
-------

++++++
Cress
++++++

Ishitori Master
Mach Lad

+++++
Mint
+++++

Cupid

++++++
Arche
++++++

Witch
Mage
Sorceress
True Friend
Delicate Flower (if you missed this, you missed your only chance)

-----------
Sidequests
-----------
Elwin and Nancy---Step 1 (START) through Step 7 (STOP)

Chester's Bow---Step 1 (START)

-------------------------------------------------------------------------------

Once you're sure you have everything you want from the past, head to Venezia.

At Venezia, head to the left boat (the one that took you to Limestone Cave and 
Demitel's Island). You can choose to go to Thor. Remember that once you do, 
YOU CANNOT COME BACK. Choose Thor when you're ready. You'll be dropped off 
underwater in a sunken city. Welcome to Thor.
_______________________________________________________________________________

Thor
_______________________________________________________________________________

New enemies: 3000R, 4400R, Blue Roper

Skills: Arche---Judgement
_______________________________________________________________________________

Upon arrival in Thor, there are 3 buildings you can enter, two of which are 
important. First, enter the building directly north of where you entered the 
city. In here on the table in the northwest section, you'll see a sparkling 
thing. Press A next to it and take the card. Now leave and head west, south, 
and east to find a memory glyph and two buildings. The one on the right is not 
important; the one on the left is. Press A in front of the door to find out 
that you can't open it. Directly left of the door is a little keypad-type 
thing. Press A in front of that, and Cress will use the card he found to open 
the door. Save and enter the building, walking around the U-turn into a large 
area.

The area is set up as four rows of 8 chambers. The second row from the top has 
a Blue Roper in each that you have to fight to get past. The southernmost set 
of chambers each has a chest. 7 of the 8 chests are empty, while one holds the 
Common Room Key. There are 8 rooms at the very north end. 1 of them is the way 
back to the entrance. 1 of them is a small room that holds Judgement, a spell 
for Arche. The one you ultimately want is the Mother Computer Room, complete 
with a memory glyph. It's completely random, so check each chest until you 
find the key, then try one of the rooms. Keep opening rooms until you find 
Judgement, then do the same until you get to the Mother Computer Room. When 
you do, save and move ahead to get into a boss fight.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
BOSS: 4400R (x3), 2SH (x2)                          4400 HP/0 TP; 18600 HP/0 TP
                                                                4000 EXP/0 Gald
My LV---37                                             Weakness: Water, Lightn.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Have Arche repeatedly use Judgement on the set of enemies behind you---two or 
so will kill that 4400R and a bunch more will kill the 2SH. Claus, meanwhile, 
should be casting Luna on the set in front of you as Cress takes out the 2SH 
in front. They aren't much of a threat. Use your skills endlessly and don't 
waste any TP restoring items, as you'll be healed right afterwords. They'll 
fall relatively quickly.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
You'll get the Diamond Pact Ring when you win. I suggest equipping this to 
Claus at the moment, because it raises all of his stats. Anyway, save again 
before heading north. Then go forward to get a scene with Cust. First choose 
the second option, Medical Treatment. Now you're fully healed. Then choose 
Time Warp and Cust will raise Thor to sea level. Afterwards, talk to him again 
and choose Time Warp again to be transported back to your time. You'll see the 
scenes with Dhaos, Morrison and Chester, and you'll be flung into a battle 
with Dhaos again.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
BOSS: Dhaos                                                  65,000 HP/5,000 TP

My LV---37                                                       Weakness: None
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
You know at this point how Dhaos fights, and this time, he's got more health 
but no Evil Lords. At the start use Beast to corner him. Have Arche cast 
Indignation and Claus Luna, while you spam your skills on him. Don't bother 
using full combos, as it just gives him a chance to attack. If you do not let 
up, he won't even get a chance to attack. A good chain move to use is Lightning
Tiger Thrust--->Beast--->Lightning Tiger Thrust. It will take a while, but he 
will fall eventually.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Everyone will escape the Catacombs and begin to say their goodbyes. But wait! 
Harrisson is here to bring you to the future! What? After some scenes, Cust 
will transport you to Miguel (Toltus reborn) 50 years in the future. When you 
regain control, you'll be in a lively town.


===============================================================================
TOPW8M___The Future???
===============================================================================

_______________________________________________________________________________

Miguel
_______________________________________________________________________________

Items: Black Card

Recipes: Potato Stew

Titles: Cress---"Acting Master", "Master of Secrets"; Chester---"Hard Worker"

Skills: Cress---Demonic Tiger Blade (if you didn't get it in Belladem), Phoenix
        Dance

Sidequests: "Collectibles" Step 1---START
_______________________________________________________________________________

There is quite a lot to do in Miguel before heading to Venezia. A lot is 
different here. First of all, start by sleeping at the Inn. This triggers a 
scene with Chester. This is the first of his 2 training sequences. This one 
has him and Cress talking as Chester trains. At the end Chester will gain 
massive experience and gain like 10+ levels. He'll also get the title "Hard 
Worker." After sleeping, make sure to talk to the Chef in the inn to learn 
Potato Stew. Now leave the inn and explore the town. In the southwest area of 
town, there is a black-hooded man that will teach you about Collectibles. 
Listen to what he has to say, and he'll give you a Black Card. This is the 
first step of another sidequest. There are a bunch of different-colored cards 
to collect (Full list: black, brown, green, blue, yellow, red) as well as 5 
statues (friendship, dreams, love, bravery, justice). This is your first 
Collectible. Anyway, head to Chester's old house (south of Cress's old house) 
and talk to the old man in the bed. He'll tell you to take what's in the 
dresser in that room. If you haven't gotten Demonic Tiger Blade already (in
Belladem in the past) then press A in front of the dresser to get it for free.
Sweet. Now, make sure you are stocked up with Apple and Orange gels, and head 
to Cress's old house. It's now a school for swordfighting. Talk to the Master 
to the left inside, and take the challenge. You are flung into 5 battles with 
swordfighters in the school. They get progressively harder. These are the 
battles:

1. Trainee
2. Swordsman
3. Veteran
4. Sargeant
5. Master

The basic strategy is to use Beast and other strong skills to tear through 
them. I recommend repeated use of Beast because it pushes them back very far 
on a direct hit, giving you the time needed to use an Apple or an Orange Gel. 
Then you can resume the beating. It can be hard to pull off a normal combo 
because their attacks break it and they attack faster than you do. When you get
into this bind just attack with Tiger Blade or Beast, etc. Melange Gels and 
Flare Bottles are your best friends for the last couple. I trashed the Master 
with a chain of Lightning Tiger BLade-->Sword Rain-->Lightning Tiger Blade and 
it pwned his arse in minutes (LV 38). Once they're all defeated, the Master 
will give you the title "Acting Master." If you lost, go level up a bit and try
again. Keep trying until you beat them.



***Jonathan Seah, via email, gives an alternative method to facing these guys:

A faster way to kill them is to use Beast to push them into a corner and then 
follow with Aegis strike while they're recovering. The sword deploys just when 
they recover and they get hit.  Normally Aegis strike drives enemies back but 
this time they're against the side and they continually get hit for tons of 
damage.  After Aegis strike ends, you get hit once then use Beast and repeat. 
The Master died in about a minute.***



Talk to the Master again. When he asks if you'd like to train more, decline. 
He'll ask if you want to buy a Secret Skill Book. Pay him 20,000 gald for 
Phoenix Dance.

Now before leaving Miguel, sleep at the Inn a second time. This will trigger a 
scene with Cress as a young boy and Miguel showing him some skills. After the 
flashback Cress will receive the title "Master of Secrets." This scene, as 
well as the title Cress just got, are important if you want to use Dark Blade 
for yourself. It's a secret move. This  is what you have to do to use it:

-Enter a battle with near full health (Cress), and get your health down to a 
red number (dangerously low) in the same battle.
-Now press the combo addressed by the title (A+B+L+R)+down on the D-Pad to 
initiate the attack.

It's hard to pull off, doesn't look cool, and isn't very good or worth the 
struggle to execute, but it's nice to have it as a last resort.

When you're done in Miguel, leave the town and head north to the Mountain 
Passage.


-------------------------------------------------------------------------------
There is a title that you can get at any time in the game that you should 
attempt to get now. It's called Beserker, and in order to get it you have to 
fight 250 battles on Hard or Mania Mode (LV 2 or 3). It is obviously going to 
take a long time to reach this, so it is better to start early. Of course you 
could've started this in the past or even present, but I waited until now to 
give you, the player, the most fighting skills I can so that you're prepared
to step up to this challenge. If you haven't beaten the game before, I suggest
using LV 2, but if you want a real challenge, Mania is always fun.

Go to the Custom menu and change the battle rank to 2 or 3, and while you're at
it go back to the main menu screen. Press Start to see how many encounters you
have. Write this down and store it in a safe place. Now you can look back at 
how many encounters you need and how close you are to the title. It's going to
make the next few dungeons quite a bit tougher, but it's definitely worth it.
Just be more careful as you make your way through them, and fight with your
all. Also, if you're having trouble in a dungeon, put it back to LV 1 before
you fight the boss. That's all, go to it to get that title!
-------------------------------------------------------------------------------

_______________________________________________________________________________

Mountain Passage
_______________________________________________________________________________

New enemies: Grey Ooze, Gnoll, Dragon Fly, Giant Fly, AC Roper

Items: Reverse Doll

Titles: Chester---"Fervent Man"
_______________________________________________________________________________

In the mountain passage, make sure to take the north direction this time. At 
the north end, you will see a scene atop the mountain. Chester will gain the 
title, "Fervent Man." There is also a chest there with a Reverse Doll. Head 
north to Euclid after you're out of the passage.

_______________________________________________________________________________

Euclid
_______________________________________________________________________________

Items: Brown Card, 80,000 gald

Recipes: Steak

Titles: Claus---"Happy Fellow"
_______________________________________________________________________________

There isn't quite so much to do at Euclid at the moment, but at the entrance 
you'll see a scene with Claus. Head over to the Inn and sleep there. A scene 
will occur with Claus, who'll get the title "Happy Fellow." After sleeping, 
explore the city.

There's a family with triplets in the house directly west of the entrance---
talk to the mom to find out that the dad is mising. Leave the house and go 
back to the inn. You'll find the dad in the alley left of there. Talk to him 
to learn why he's hiding. Go back and talk to the mom. Tell her where he is, 
and you can go back and see her yelling at him. As far as I know, this doesn't 
do anything but it's funny anyway. 

Notice the lost girl named May. DO NOT HELP HER AT THIS TIME. Instead, wait for
Suzu to join your team, and afterwards help out May. This gives her a title.

One last thing: At the castle there is a Battle Tournament you can enter later,
but I suggest waiting a while so it's not so hard. Keep it in mind, though, for
later. On the top floor of the castle is a class looking out the window. Talk 
to one of the girls and trade your Black Card for her Brown Card. In the room 
on the right, there is a chef who will teach you Steak. On the main floor, 
head north to the throne room to meet the King. Accept his donation of 80,000 
gald.

For now you need to get to Venezia, so leave Euclid and travel past Lone 
Valley. I know the urge is strong to visit Bart's house, but don't bother yet.
You'll be back there real soon, I promise.

Head on past where Hamel used to be (yes, it's not there anymore) and north to 
Venezia.

_______________________________________________________________________________

Venezia
_______________________________________________________________________________

Items: Statue of Dreams, Sardonyx Pact Ring

Titles: Mint---"Piano Teacher"

Sidequests: "Piano Lessons" Step 1---START through Step 6---STOP
_______________________________________________________________________________

You'll notice Venezia is a bit brighter in the future. Not a lot has changed, 
though. First thing's first, get the sidequest over with. Head directly east 
to the Mayor's house, and walk to the right inside to trigger a scene with the 
Mayor's daughter, Chelsea. To be blunt, she sucks at the piano. Mint will help 
her out a little, and she'll get magically better. This starts the sidequest. 
Basically, each step is her improving a bit more, and to trigger the next step 
all you have to do is leave and reenter Venezia. I suggest getting it all done 
now, so you don't forget about it later on. Leave and reenter a few times, 
talking to Chelsea to improve her skills. After 5 improvements, she'll be ready
for a recital. Talk to the woman watching her to start the recital. Her song 
is very long and it doesn't sound like a piano (there are drums in the 
background!) but when it's over, she'll give you the Statue of Dreams and Mint 
will get the title "Piano Teacher."

Head to the Laiott Trading Company. If you completed the "Elwin and Nancy" 
sidequest, you can see their descendants---Stephen (looks like Elwin) is in 
the break room and the President's Personal Secretary (looks like Nancy) is 
in the President's room. If you talk to some of the workers, you'll find out 
how Elwin was the president a couple generations back. Interesting stuff.

When you've explored enough, head to the boat on the right to see Harrisson 
talking to the captain. Talk to him to find out you can't sail. Harrisson 
takes you back to Euclid where you meet Stanley. Your next task is to make a 
pact with Volt, who lives where the Catacombs once were. Time to go make a 
pact!

_______________________________________________________________________________

Morrison's Manor
_______________________________________________________________________________

Items: Curio's Mirror

Recipes: Pescatore
_______________________________________________________________________________


Leave Euclid and travel south to Morrison's manor. Stop there briefly. In his 
house you can talk to a bunch of people. On the main floor, in the room on the 
left, the Chef will teach you Pescatore. Just north of that small room is a 
peddler. The room to the right has a few kids in it, one of them named Curio. 
If you have a Glossy Magazine on you, you can give it to him to get Curio's 
Mirror. If you don't have a Glossy Magazine but want the Mirror for 
completion's sake, head to the Morlia Mineshaft and fight some Grimlocks 
outside the dungeon. Their drops are the easiest way to get a Glossy Magazine 
in the future (thanks to Robert Price for this info). Some of the monsters 
around Euclid drop them too. On the second floor, the room on the right has a 
bed you can rest in and the room on the left contains Harold D. Morrison, who 
you can talk to. When you're done here, head over to Volt's Cave.

_______________________________________________________________________________

Volt's Cave
_______________________________________________________________________________

New enemies: Dragontooth, Phantasmist, Bone Arch

Items: Holy Bottle, Shield Ring, Life Bottle, Lavender (x2), Garr Fragment, 
       Orange Gel, Apple, Bread, Sylph's Broom, Emerald Ring, ?clothing

_______________________________________________________________________________

At the start, head north, temporarily ignoring the path to the right. Head all 
the way north and west, taking the Holy Bottle on the way and the Shield Ring 
and the Life Bottle at the dead end. You'll notice two doors to the north. 
Take the right door for 2 Lavenders. Now go back to where you saw the path to 
the right, and take it. Outside you'll see a scene with a mysterious girl and 
a couple Ninjas. After the scene the girl will run off. When you regain 
control, head north. Inside you'll see another scene and Cress will be pushed 
forward to help the girl. After the funny scenes, you'll notice the locked 
door. See that rectangle-ish generator thingy in the middle of the circuitry? 
You need to hit that with the Sorcerer's Ring to open the door, then run 
through it before it closes. You'll have to do this quite a bit. Do that for 
now and head through the door. NOTE: When I say RUN, I mean hold B when you
walk. You won't make it very far without the B button in this dungeon.

Take the Garr Fragment on the other side of the door and head down the stairs. 
Here you'll see a wall on the right but a weird circle pattern on the other 
side. Head to the right and you'll go right through the wall...huzzah! Step on 
the circle. Now go back through the wall and head north. When you see the door 
to the north, ignore it and head east a screen where you'll be outside. Cress 
will be pushed into a mini-boss fight by himself against 2 Ninja Lords. Don't 
worry about defeating them; I lost miserably but it's not a mandatory win. 
After the fight (either won or lost) the girl---Suzu---will run off again.

Now you have 2 ways to go. First head right and up the stairs to get an Orange 
Gel, but DON'T GO THROUGH THE DOOR. It will bring you back near the entrance. 
Instead, head back to the fork where you helped Suzu. Head south and down the 
stairs. Here is another generator, but it's not working. Head south some more 
to find an alcove (remember that circle switch? It opened this door). Pull the 
lever here and return to the generator. This is a little tricky, but if you 
look at the small grey stubs, you'll see a line of 3 on the right side of the 
generator. Find the middle one and stand to the right of it, facing the 
generator. Shoot the ring at it, and the door will open. Run through it and 
head around the U-turn and down the stairs. Collect the Apple and the Bread, 
and head north here.

In the new room, you'll see a lot of doors that are closed. From the entrance 
take the right path and pass through the wall (another secret path). DO NOT 
STEP ON THE WARP. It will send you back to the entrance, as the sign suggests. 
Familiarize yourself with this section. Return to the generator and stand in a 
way that you can run to the right and then north through the door in time. It 
may take a few tries, but through trial and error it's easy to find a spot to 
stand so that you can make it. Anyway, once you've found that spot, use the 
ring on the generator and run through the door.

Head north and attempt to go left. You'll be stopped by an invisible wall. 
Instead head north through the door. In here, head into the north room and 
pull the lever. Now head to the right and north, grabbing the Sylph's Broom 
for Arche. Head south now through a one-way door into the room with the 
Emergency Exit. Return to the main fork to see that you can now go west. Head 
west and north up the stairs to find another generator and lever. Pull the 
lever and hit the generator. This will take longer to reset, so run back south,
east, and north at the main fork to get past the door. In here, you can 
attempt to go east (you'll be stopped by the same invisible wall as before). 
Instead go north through the door to reach the final room.

In this room, you'll see an emergency exit in the NE corner of the room. 
There's a memory glyph near the north door, so save first. Then go to the SE 
corner to see 3 generators. Basically you have to hit all 3 from right to left 
before they go out, then run through the door. Stand in between the middle and 
the right generators. Shoot the right one, then immediately shoot the middle. 
Now run to the left one and shoot it (this may take a few tries, but don't 
give up!). Head on through the northern door to be outside. Head north to face 
Volt.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
BOSS: Volt, Alraine (x2)                     56000 HP/3750 TP; 4400 HP/0 TP
           5500 EXP/40000 Gald
My LV---41         Weakness: Water; Fire, Wind
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A good bit of advice that follows for any boss: Don't fight them on LV 2 or 
higher unless you're overleveled or confident/really good at the game. Volt 
will be much much harder on a higher battle difficulty.

Volt can be a pain if only for the Alraines stalling you so that Volt can cast. 
Plow through the Alraines while Arche and Claus cast against Volt. Make sure, 
for God's sake, that Arche is not casting Indignation. Have her use only 
Judgement (3,000 damage) and Claus only Undine (1,000). Claus shouldn't cast 
Luna, because she only does about 500 damage to Volt. Anyway, once the Alraines
are done, just try to stay between Volt and the rest of your party. Volt can 
do a lot of damage, so make sure Mint is healing a lot. Beast is a great skill
to spam, but Volt will rip you apart if he gets a string of hits, so have 
those Apple Gels handy.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Volt drops an Emerald Ring and a ?sword (Holy Sword, probably the best weapon
available to Cress so far). Head back south to the last room. Along the way 
Arche will pick up a couple chests---another Emerald Ring and a ?clothing. 
NOTE: Make sure to use a Rune Bottle on the Emerald Rings to make them Fairy 
Rings, so that whoever does not yet have one equipped will---Fairy Rings are 
the most valuable accessories in this game. Anyway, in the big room, save if 
you wish and use the Emergency Exit to get to the entrance. Outside, rest at 
Morrison's if you wish and head back to Euclid through the Mountain Passage. 
The world is about to open up to you.

_______________________________________________________________________________

Euclid
_______________________________________________________________________________

Items: Wing Pack
_______________________________________________________________________________

Head straight to the Science Academy, and enter the basement for a scene with 
Harrisson and Stanley. You'll receive a Wing Pack and you now have access to 
the Techbirds. He'll explain the controls. Use them to get to Alvanista.

_______________________________________________________________________________

Alvanista
_______________________________________________________________________________

Recipes: Seafood Stew
_______________________________________________________________________________

Not much to do in Alvanista this time around compared to last. Most of it is 
the same. At Pig-Out, the food shop, the Chef will teach you Seafood Stew. In 
the Adventurer's Guild you can talk to the guy behind the counter to have 
Sakuraba III play some piano (it doesn't do anything though). Head to the 
Castle for some scenes. After you've regained control, explore the castle and 
talk to everyone in the magic lab. I'll say it again:

TALK TO EVERYONE IN THE MAGIC LAB.

After you're done here, leave the city. It's time to explore the world that's 
opened up. Your next tasks involve going to Friezkiel to the Fenrir Temple and 
to the Burning Tower of Odin (near Olive) to get the 3 weapons (although you
already have 1), but first you'll want to complete a bunch of sidequests to 
get some more skills, titles, recipes and items.


===============================================================================
TOPW8N___Freedom and Exploration
===============================================================================

_______________________________________________________________________________

Forest of Spirits
_______________________________________________________________________________

New enemies: Boar

Items: Apple Gel
_______________________________________________________________________________

Take the first path that goes north, but don't follow it all the way. Instead, 
you'll see a gold chest along the way. Take it for an Apple Gel. Head to 
Yggdrassil to see a scene with Martel and Dhaos.

_______________________________________________________________________________

Lone Valley
_______________________________________________________________________________

New enemies: Wight

Items: Reverse Doll, Mist Orb, Iron Boots, Amethyst

Recipes: Gratin
_______________________________________________________________________________

Head into Bart's house and find the Chef---he'll teach you Gratin. Now enter 
the Valley and head into the rightmost cave entrance. Take the rope down to 
Daemonium. In here take the path south to a Reverse Doll. At the fork take 
either the bottom or the top right path to find a Mist Orb and Iron Boots. 
Back at the fork, take the left path west and north to Amethyst (needed to 
form a pact with Shadow).

_______________________________________________________________________________

Limestone Cave
_______________________________________________________________________________

New enemies: Charona

Items: Dash Ring, Sapphire

Recipes: Meat Stew

Titles: Arche---"Terrible Cook"; Mint---"Perfect Lady"

Skills: Arche---Maelstrom
_______________________________________________________________________________

If you've forgotten how to get to Limestone Cave, it's directly north of 
Venezia. At the entrance you'll have the option of having a picnic. Choose yes 
and watch the scenes. Arche will get the title "Terrible Cook." Afterwards, 
leave the cave entrance and re-enter for another picnic. During these scenes 
Mint will gain the title "Perfect Lady."

Before entering the cave, head south to the port to find a Chef who will teach 
you Meat Stew.

After all that fun, head into the Cave. In the second big room, head to the 
right and south to a lever. Pull it and return to the previous room, and head 
north. Once you're in the room with the two sets of stairs going south, take 
the stairs to the left to get a Dash Ring. Return upstairs and head into 
Undine's room. Take the chest for Maelstrom, a spell for Arche, and pull the 
lever on the right. Return to the previous room and this time take the stairs 
to the right for Sapphire (needed to form a pact with Gremlin Lair). Now head 
back south, pulling the first lever again and leaving the cave.

*thanks to Jellica Pogoy for finding an error in one of the rooms*

_______________________________________________________________________________

Arsia's Manor
_______________________________________________________________________________

Items: Elven Bow

Sidequests: "Chester's Bow" Step 2
_______________________________________________________________________________

After the scenes at the entrance, head inside. You'll meet Brambert, and he'll 
give you the Elven Bow. Keep in mind this sidequest is not over yet; you have 
one more step to go (although it's much later on).

_______________________________________________________________________________

Morrison's House
_______________________________________________________________________________

Items: Statue of Friendship
_______________________________________________________________________________

Head west to Morrison's HOUSE, not Manor...this is where you first met Lilith 
in your search for Edward 150 years ago. Head upstairs and you'll find a bed. 
Enter it as if you were going to rest, and you'll be blocked by something. 
Press A to find it's a chest containing the Statue of Friendship.

_______________________________________________________________________________

Friezkiel
_______________________________________________________________________________

Items: Blue Card

Recipes: Beef Stew

Skills: Beast Spear
_______________________________________________________________________________

Check the worldmap to find the city; it's surrounded by a huge patch of white 
on the map. It shouldn't be too hard to find.

In the shop Freezer, upstairs you will find a Chef who will teach you Beef 
Stew. In the left room in the Inn, a swordsman will sell you Beast Spear for 
33,000 gald. In the shop Ice Coffee, you can buy a Blue Card from the man for 
50,000 gald. Leave the city for now.

_______________________________________________________________________________

Arlee
_______________________________________________________________________________

Items: Derris Emblem, Yellow Card

Recipes: Hashed Beef

Skills: Phoenix Spear
_______________________________________________________________________________

Arlee is the dark continent that's NW of Friezkiel, and shouldn't be too hard to
find either. 

In the shop Sleepyhead you'll find a woman who will sell you Phoenix Spear for 
50,000 gald. The Chef behind the counter will teach you Hashed Beef. A soldier 
farther into the room will give you the Derris Emblem. In the shop 3AM, a man 
will ask you some questions. He'll give you a Yellow Card if you answer 2, 3, 
4. Leave for now.

_______________________________________________________________________________

Cave of Darkness
_______________________________________________________________________________

Skills: Claus---Shadow
_______________________________________________________________________________

Head SE of Arlee to find a cave. Inside, as long as you have the Amethyst from 
Lone Valley, you'll meet Shadow, the spirit of Darkness. He'll make a pact 
with Claus, and you can summon him now.

_______________________________________________________________________________

Ymir Forest and the Elf Colony
_______________________________________________________________________________

New enemies: Branch, Mandrake

Items: Star Broom, Mom's Gloves, Melon

Recipes: Fruit Sundaes, Salad
_______________________________________________________________________________

Find Ymir Forest and make your way to the Elf Colony. A lot has changed...
humans are allowed here now (not half-elves though). In the food shop, A to Z, 
you'll find a Chef who will teach you Fruit Sundaes. Talk to him a second time 
to learn Salad as well. Buy some melon if you don't already have some; this you
can bring back to Venezia to get the Green Card. Go to the Inn and talk to the 
Proprietress---Arche's mother. She'll give you a Star Broom and Mom's Gloves, 
both for Arche. When you're done here, head back to Venezia.

_______________________________________________________________________________

Venezia
_______________________________________________________________________________

Items: Green Card
_______________________________________________________________________________

Back so soon? Hopefully you bought that Melon. Head to the food shop and find 
the collector in there. Give him some Melon and Kelp (you can buy Kelp in that 
shop) for his Green Card.

_______________________________________________________________________________

Cavern of Spirits
_______________________________________________________________________________

Items: Emerald

New enemies: Frogmoth, Fiend, Death Gaze, Stirge
_______________________________________________________________________________

Make your way to the room before Gnome's lair. The room to the left, which was 
empty 150 years ago, now has Emerald in it (needed for Chameleon).

To give a heads up, the Stirge that is only found here in the future is one of
the rarest enemies in the game (2nd in my experience, behind the Black Bat). I'd
spend some time with a Dark Bottle trying to find this gem if you plan on 
completing your Monster List. The enemy sets here tend to give around 2,000 EXP
per battle, so it's not a bad place to level while you're searching for Stirge.

_______________________________________________________________________________

Demitel's Island
_______________________________________________________________________________

New enemies: Specter, Phantasm

Skills: Arche---Tempest
_______________________________________________________________________________

If you can't remember where the Island is, it's NW a little ways from Euclid. 
Enter Demitel's room to find a spell for Arche, Tempest.

_______________________________________________________________________________

Olive
_______________________________________________________________________________

Items: White Card (N Oasis)

Recipes: Curry

Skills: Phoenix Blade (S Oasis)
_______________________________________________________________________________

Not much to do in Olive other than get the recipe. Get to the food shop and 
talk to the Wandering Gourmet outside to learn Curry.

Head to the Northern Oasis to find a woman who will trade you her White Card 
for your Brown Card. 

Head to the Southern Oasis to find a swordsman. Buy Phoenix Blade for 40,000 
gald.

_______________________________________________________________________________

Miguel--->Euclid--->Miguel
_______________________________________________________________________________

Items: Black Card--->Brown Card--->Black Card
_______________________________________________________________________________

Sorry about the quick stops, but you need to get another Black Card from the 
Robed Man.

Head back to Euclid and find the girl in top floor of the castle. Trade your 
Black Card for her Brown Card.

Back at Miguel, talk to the Robed Man again to get yet another Black Card. Now 
you have one of each card, save for the Red Card (you need to beat the Battle 
Arena first, which is later on).

_______________________________________________________________________________

Gheeth's Shop
_______________________________________________________________________________

Items: Combo Command, Statue of Love

Titles: Cress---"Combo Master"
_______________________________________________________________________________

Almost directly south of Olive, Gheeth's Shop has some insanely expensive 
equipment. If you have the money, buy some stuff, but if not, then don't 
bother. Use a Miracle Charm (Rune Bottle + Charm Bottle) to reduce the prices, 
and talk to Ten (the right guy) to buy the Combo Command for 200,000 (400,000 
without the Charm). For buying it, Ten will give you the Statue of Love (thats 
2 of 5), and Cress will receive the title "Combo Master." Talk to the man on the
left counter, who is looking for ivory. Remember to come back here when you get
some from the Bigfoots in lower Morlia, because he'll make you a very rare item
(a Magic Tablet) for every 3 ivory you bring him. 

_______________________________________________________________________________

Morlia
_______________________________________________________________________________

Items: ?bow
_______________________________________________________________________________

Head down the shortcut stairs to floor 9, then follow the path down to floor 10.
Down here, head over to where Maxwell's tablet is, and go right behind it. There
is a chest hidden here, and it contains a ?bow.

Also, if you missed the Black Bat in the past, go to floor 4, 5, or 6 and you
should be able to find it. It's the rarest enemy in the game and may take a 
while, but if you get it along with all the other enemies Claus will get the
"Monster Hunter" title.

Once you're done here, you can leave.
_______________________________________________________________________________

Thor
_______________________________________________________________________________

New enemies: 3SH, 1000R

Recipes: Fruit Cocktail

Skills: Claus---Aska
_______________________________________________________________________________

***NOTE: If you didn't talk to the girl near the southern entrance of Alvanista
then you can't get Aska. Make sure to talk to her. Thanks to Martin Tamsil
for this info***


If you don't know where Thor is, it's NE of Venezia (I think). If you look at 
your World Map, you'll see a small unidentified island (big enough that it 
stands out, though). Head there and enter the city.

Enter the building to the north for some scenes. Afterwards, head to the right 
to see a holographic TV. Make sure to watch the 4th channel for some 
interesting data on the three ancient kingdoms. Leave the building and head 
south to the pair of buildings you saw in the past.

First use the door on the right. Inside to the left of the counter you'll find 
a Chefbot, who will teach you the recipe for Fruit Cocktail.

Enter the dungeon area like last time, and make your way to Cust. Same rules 
as before; check the past Thor section if you've forgotten how it works. 

Once inside, talk to Cust. You'll find that he can't perform time travel, but 
you can still heal. Choose the third option and he'll make Aska appear. Claus 
will make a pact with Aska, and now he can summon it. Leave Thor.

You've done all you can in Aselia for now (save for Suzu; you'll see her soon 
enough so don't worry). The next thing you need to do is find the Ice Blade 
and the Fire Blade, and meet Origin to bring them together with the Pact Ring. 
Then you'll be flung to Arlee and to Dhaos's Castle, at which point you can 
leave and complete all of the sidequests. For now, don't worry about anything 
other than getting the two swords.



===============================================================================
TOPW8O___The Two Blades
===============================================================================


The next section consists of two dungeons, the Tower of Flames and the Ice 
Cave. You can do either one first. I like to get the Tower out of the way 
first because I despise it. I think it's a little harder---the enemies are a 
pain to say the least. Oh well.

As a point of reference, I was level 50 entering the Tower of Flames. I would
suggest a level close to that, because the enemies here are challenging (keep 
in mind I fought on battle LV 2). The best place to level to 50 or so is around 
Arlee (use a Dark Bottle) or in Ymir Forest. Make sure you're well equipped as 
well, if you're having trouble defeating enemies quickly, try to buy a Laser 
Blade or other strong sword (don't buy anything with a fire or ice affinity, 
though).

Fly to Olive and make sure, before entering the tower, that you have a few Rune 
Bottles. You'll need 5 at this point (unless you already have Suzu; in that 
case you'll need 6). Fly to where Efreet's Cave is, and a little NE to see a 
tower surrounded by lava. Land and enter.

_______________________________________________________________________________

Tower of Flames
_______________________________________________________________________________

New enemies: Yokoi, Doom Knight, Djinn, Hell Hound, Cleric, Geraldin

Items: Basilisk Scale, ?armor, ?book, Moon Crystal, Omega Shield, Flare Cape, 
       Verbena, Melange Gel (x2), ?helmet, Shield Ring (x2), Life Bottle, 
       Shrimp (x2), Holy Bottle, Reverse Doll, Spirit Ring, ?clothing, ?cap, 
       Pretty Mittens, Flamberge

Titles: Arche---"Wizard"

Skills: Arche---Explode; Cress---Chaos Blade
_______________________________________________________________________________

***NOTE: The enemies here are very tough, specifically the Geraldins. Proceed
with caution and if you're having an extremely tough time with them, either
level up or go do the Cave of Ice (easier enemies).***

Upon entering the tower, head to the left. All the way to the left there's a 
door to the north. Enter it to take a Basilisk Scale and ?armor. Back in the 
main entrance, there's another path south of the room you were just in. A warp 
in that room leads to where you met Valkyrie in the past (Pegasus for the 
win!). Nothing here now, though. To the right of the room with the treasure is 
a path leading to a lever. Pull it. On the right side of the main entrance, 
there is another path heading north with another lever to pull. South leads to 
a ?book and a Moon Crystal. Ignore the north door for now, and return to the 
middle of the room. Take the newly opened door upstairs.

Head up another flight to a fork, left and right. For now, none of these other 
rooms can be entered without enduring huge chunks of pain. The floors are 
covered with lava. Everyone, even those not in the party, needs to be equipped 
with an Ice Charm. You may have noticed that the Geraldins drop Flare Charms. 
Acquire 5 Flare Charms (that means fight 5-10 Geraldins; if you can't find any 
keep trying, they will come to you). When you have 5, use a Rune Bottle on each
of them to make 5 Ice Charms. Equip everyone with one, and you can move about 
safely.

At the fork, head left and north to a room with an Omega Shield and a Flare 
Cape. Head south for a Verbena. Back at the fork, take the right path and go 
south to find two Melange Gels. Take the stairs to the north to reach another 
fork. First go north until you hit a wall, then head all the way west. You'll 
find a ?helmet. Now go south all the way, heading west when posible. You'll 
find yourself in a small room in the SW area that contains a Shield Ring and a 
Life Bottle. Now head north and east until you hit a wall, then go back down 
to where you came up the stairs. Now take the path to the left.

Go up the stairs to a new floor. Here you can go up again, or to the right. 
Head to the right to find 2 Shrimps and a Holy Bottle. Return to the stairs 
and take them up to another floor. Here, ignore the path to the right and take 
the stairs. Follow the same procedure one more time to be in a small room with
a chest. Open it to find Explode, a strong spell for Arche. If you already did
the Ice Caves, Arche will get the "Wizard" title (if you've gotten 20 spells).
If you didn't get it, you will when you do that dungeon. Turn Explode off for 
now.

Head back down all the flights of stairs back to the main entrance you were at 
so long ago (yeah, there's a very high encounter rate in this damn dungeon). 
Now head to the right all the way to see a door heading north. Take it and go 
upstairs.

In the larger room at the top of the stairs, take the Reverse Doll and head 
left. Head all the way around to another set of stairs. Take them and head 
north until you get to a locked door. There is a fork here. Head to the left 
and south, taking the path that juts out to the left. Pull the lever in the 
north of the room, and follow the path south for a Spirit Ring. Head back to 
the fork and take the right path. Follow the same procedure, this time taking 
the ?clothing. Now the door should be unlocked, so head back to it and go 
through.

Head north to see a bunch of statues. A northern door to the left contains a 
?cap. Next to that room is a locked door. Pull the statue off that floor area
and the door will open. Inside is a Shield Ring. On the eastern side do the 
same thing to find a Pretty Mittens.  Now head south from here, following the 
path around and back to a center room. In here, pull each statue south to see 
two switches on the floor. Pull each statue on each switch to unlock the door 
in between the statues. Take the stairs to a new floor.

**Thanks to Cornelius Moody and several other contributors for notifying me of
the trick to opening the doors with the statues.**

To unlock the stairs leading to the top of the tower, you'll need to defeat 
four guardians. Each consists of a Geraldin, a Djinn, and a Cleric who ends up 
behind your party. There are 3 doors in this area to the north, and if you 
take the south path you'll find a fourth. Take out each of these groups to 
unlock the stairs. To beat them quickly, have Arche and Chester (yeah, I have 
been using Chester rather than Claus lately) focus on the Cleric, while you 
keep the Geraldin and the Djinn away from the party. Once the Cleric is down, 
Arche and Chester will focus on the pair in front, helping you to tear through 
them faster.

The stairs will be left of the left-most guardian room. At the top you'll see 
a memory glyph. Save and get ready for a fun boss. Head north.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
BOSS: Flamberge                  45,700 HP/1,000 TP
         7,500 EXP/19,800 Gald
My LV---51            Weak Point: Water
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Flamberge can be very difficult without the right skills. He/she (it looks 
like a girl but later Cress calls refers to it as a "he"...we'll leave it at 
"it" for now) jumps around a lot. Make sure you use your commands to get the 
party, especially Mint, running in the opposite direction. Hopefully you have 
Light Spear and Beast mastered by now, as Beast Spear works really well on 
Flamberge. If you have the Vorpal Sword and Tidal Wave, use those because they
will help to rip the boss apart. Just keep pounding it with your skills, and 
don't let up, and it will have a very hard time even getting one hit in. As 
long as it's not pounding on your support, it shouldn't be a difficult boss at 
all; I had a lot of fun with it.

Here's an alternate method, contributed by Jadenguy:

Have cless and chester alternate using Sonic Bash and Demonic Tiger Blade. Both
attacks keep the foe off the ground and unable to counter-attack. It also has 
the advantage of ramping up the combo hits super high. The trick is definitely
to push the enemy as far to the right as possible.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Flamberge will give you the Flamberge for beating it. Through some weird 
scenes, Cress will learn another skill---Chaos Blade. This is another skill to 
be mastered, so hopefully you've mastered all the others first (you'll be 
getting 2 more very soon). 

Head back downstairs all the way to the main entrance, and leave this horrible 
dungeon. Finally, fresh air! Remove the Ice Charms and re-equip your 
accessories, and head to Friezkiel. If you've beaten the Ice Caves already, 
skip down to the end of that section because it's time for Origin (almost)!

_______________________________________________________________________________

Friezkiel and the Temple of Fenrir
_______________________________________________________________________________

Head to Friezkiel on the giant icy continent. Inside the town, head north to a 
new section and talk to the guys around the fire. Head north to the Temple 
entrance, and Arche will knock the door down. Step inside and head north for a 
scene with the glass and a massive beast that warns you to leave. Approach the 
altar, which turns out to be a secret passage. Go through to appear in a cave 
of ice...

_______________________________________________________________________________

Cave of Ice
_______________________________________________________________________________

New enemies: Sendam, Toxic Ninja, Ekim, Karticar

Items: ?helmet, ?clothing, Stun Bracelet, Charm Bottle, Black Onyx, Silver 
       Cape, Aqua Cape, ?book, Silver Plate, Shield Ring, Omega Shield, ?cap, 
       Pretty Mittens, ?bow, Vorpal Sword

Titles: Arche---"Wizard"

Skills: Arche---Tidal Wave; Cress---Distortion Blade
_______________________________________________________________________________

***NOTE: The monsters here are much weaker and easier to beat than in the Tower 
of Flames, with one exception--the Ekims. When they come in groups of 2, my 
suggestion is to run away because one will be ripping apart your party while
the other casting. Put Cress near the back of the party in the formation screen
so you can successfully escape. You can die very quickly against these foes.***

Save at the memory glyph and head downstairs. Head to the left and then north, 
attempting to pull the lever. It's too frozen. Equip the Sorcerer's Ring and 
hit the lever with it. Then examine the lever again and Cress will burn 
himself. Press A on it a third time to pull it. Take the ?helmet from the chest.
Now head back to the fork and head right. Follow the path downstairs to see a 
bunch of Y-mechanisms in a path. You know the drill. Light each prong with the 
Ring heading south and west, then back up to the fork and head right for the 
last one. There are 6 in all. After they're all lit, the door will open south 
of the right-most mechanism. Take the chest inside for a ?clothing and head 
downstairs.

Follow the path to find a frozen statue. Hit it with your Ring and then push 
it north until you see a weird indent in the wall. Push it in as far in that 
crevice that you can. Now head east, lighting the Y-mechanism along the way, 
and take the stairs down.

Follow the path again to the west. Eventually you'll be in a 4-way section. 
This area is a bit confusing, so I've drawn a grid here to help you. Keep in 
mind there's also a map drawn in the FAQ section of this game done by 
barbarianbob.


            _     _
     EXT   | |   |8|
 __ _|-|_ _|-|_ _|-|_ __
|9_|_   _|_   _|_   _|_7|
     |_|   |_|   |_|
 __ _| |_ _| |_ _| |_ __
|__|_   _|_ 6 _|_   _|__|
     |_|   |_|   |_|
 __ _| |_ _| |_ _| |_ _
|5_|_ 4 _|_   _|_   _|_ENT
     |_|   |_|   |_|
 __ _| |_ _| |_ _| |_ __
|3_|_   _|_   _|_ 1 _|__|
     |-|   |-|   |-|
     |_|   |2|   |_|


ENT=Entrance
EXT=Exit
1=Stun Bracelet
2=Charm Bottle
3=Tidal Wave
4=Black Onyx
5=Silver Cape
6=Aqua Cape
7=?Book
8=Silver Plate
9=Shield Ring


Make absolutely sure not to miss Tidal Wave, a powerful spell for Arche. When 
you get it, if you've acquired all 20 spells so far, you'll get the title 
"Wizard." If you don't get it, check the guide at the bottom to see which ones 
you've missed (hopefully not a past one). If you didn't do the Tower of Flames 
yet, you'll get Explode as your 20th in that dungeon. Get to the exit and head 
down to another floor. Here's where the dungeon gets annoying.

Downstairs, there are 4 doors. First head to the western-most door. You'll 
find an Omega Shield here. Now take the door to the right of it (still on the 
left side of the stairs). Something is in your way. Press A to pick up a ?cap. 
Follow the path to see that it connects to the left door in the east, but also 
has a second path going east. Take it to be in a new room. It's kinda hard to 
make out, but there are two paths here: a north and a south passage. Take the 
southern path for now, and follow it as it winds around to a lever. Pull it. 
Now head back the way you came, and this time take the northern path downstairs
all the way. Here, follow the path through a door to see another door and a 
lever. Pull the lever, but ignore the door. Head NE to see another door and a 
path west. Take that door for a Pretty Mittens and a ?bow. Then leave the room 
and take the western path to another area. If you keep walking west, you'll 
find two doors to the north. Take the one to the left to find a floor pad. 
Step on it and leave the room.

Head SW a little to see ice where there are some stairs. Cross the ice and take
the stairs up. Follow them to leave the room---you're back where you were 
before, in the room with 4 doors. 

Head through the second from the right (the one that branches to the east) and 
take the east path. When you get to the spot with the north and south passages,
head south to the lever you pulled before. Pull it again. Now head around the 
windy path to the fork and take the northern passage. Down the stairs here, 
you'll find ice and that you can't head down the stairs. Venture onto the ice 
and make your way east and then north to new land. Head north to be in another 
4-way room. Save at the glyph and head north all the way to a boss fight.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
BOSS: Fen Beast           60,000 HP/0 TP
                 3,000 EXP/9,000 Gald
MY LV---54       Weak Point: Fire, Earth
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
If you followed what I did and took the rough beating in the Tower of Flames, 
you may have found the enemies here to be extremely weak. Fen Beast is not too 
much different in difficulty. He's a pushover. He does deal a lot of damage, 
though, so you have to be careful not to let him get too close to your party.

Everything is extremely close range, so it's important to stop his 
attacks. Basically do not work on combos or anything, just continually deal 
out damage with techs. If you've beaten Flamberge already then use Chaos Blade
repeatedly because it stuns him for the full attack, and does huge damage at 
the close range you're at. Meanwhile Arche should be casting Explode (again, if
you have beaten Flamberge) and Chester Hell Pyre if he has it (or Claus Shadow, 
Aska, and Volt). Fen Beast looks extremely intimidating from the start but he
dies very fast if you don't try to conserve TP. In fact, he falls so fast that 
doing constant techs with full TP at the start, I didn't use half of it before
the fight was over.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

For winning you'll get the Vorpal Sword and Cress will learn another skill, 
Distortion Blade. 


Once you've obtained both the Flamberge and the Vorpal Sword, it's time to meet
Origin to form the Eternal Sword---don't waste any time, head for the Elf 
Colony and Treantwood!


===============================================================================
TOPW8P___The Path to Dhaos
===============================================================================

_______________________________________________________________________________

Treantwood
_______________________________________________________________________________

New enemies: Priest, Shaft
_______________________________________________________________________________

It's time to find Origin---okay, not yet. First we have to do the first part of
a sidequest, involving the girl you met earlier, Suzu.

***NOTE:Before doing this, you need to make sure you have talked to the girl in
Sleepyhead in Arlee (behind the plant), or Suzu will not be there waiting for 
you. Thanks to Martin Tamsil for this info.

You also need to talk to a certain guy in Alvanista who tells you about the
Ninja Village. He rests on top of the building just east of the main southern 
entrance to Alvanista. Thanks to grimdayz222 for this info.***

At the entrance to Treantwood, head north, ignoring the first two paths to the 
left. In the first big room, head to the left, and then left another screen. 
In this large room, head around to the left, taking the left exit. In the next 
screen, head north and then keep going north until you see a girl---starting a 
scene. Suzu will take you (now with Arche as well) to Japoni, the village of 
the Ninja.

_______________________________________________________________________________

Japoni
_______________________________________________________________________________

Items: Muramasa, Copy Patch, ?sword, Mask, ?book, Ebony Wood, Crystal Rod

Recipes: Miso Stew

Titles: Chester---"Bad Boy"; Mint---"Glamour Queen"; Arche---"Thin Girl"; 
        Cress---"Samurai"

Skills: Arche---Earthquake

Sidequests: "Suzu, the Ninja Girl" Step 1---START
_______________________________________________________________________________

Suzu will take you to the Chief's house, and you'll meet Ranzo. You'll take a 
dip in the Hot Springs (this is the first Hot Spring scene of two). Chester 
will gain the title "Bad Boy," Mint "Glamour Queen," and Arche "Thin Girl." 
Afterwards, Ranzo will give Cress a new sword, Muramasa, and Cress will get 
the title "Samurai."

Explore the village. Do not leave through any exit yet. The Hot Springs, by 
the way, fully heal your party; and there is a memory glyph outside the Chief's
house. Enter Marron and walk around the U-turn to find a woman who teaches you
Miso Stew. Outside to the very western part of the village you will find a 
Copy Patch in the garden. You'll also meet a woman in the SE section who is 
looking for a Champion. Make a note of her, because you'll be back after 
beating the Coliseum to get the Red Card from her.

There are 6 exits in Japoni. The southern one takes you out of Japoni...ignore 
it for now. Three are to the north and go to the same section of Treantwood, 
which connects to the western exit as well. The east exit also goes to another 
section of Treantwood, but that's separate from everything else. This is the 
basic layout of Japoni and the Treantwood surrounding it.


     _                _     _
   _|2|______________|1|   |4|
  |   ____  __  __  ___|   | |
  |  |  __||__||__||____   | |
 _|  |_|                |__| |___
|_    _|                |___   _5|
 |   | |     JAPONI     |   | |
 |   | |                |   |6|
  | |  |                |
  |3|  |____   _________|
            |E|



E=Japoni Exit
1=?sword
2=Mask
3=?book
4=Ebony Wood
5=Earthquake (spell for Arche)
6=Crystal Rod

When you're done in Japoni and have gotten all of these great items, leave via 
the southern entrance and tell Suzu to bring you to the Elf Colony (number 2). 
Time to get to Origin.

_______________________________________________________________________________

Treantwood
_______________________________________________________________________________

Items: Eternal Sword

Titles: Cress---"Eternal Swordsman"; Claus---"Dominator", "Warlock"

Skills: Cress---Lunge, Chaos Distortion Blade, Chaos Lunge; Claus---Origin
_______________________________________________________________________________

Me trying to write a guide for Treantwood is not useful, as you may have 
noticed in my first one. This is my instruction:

1. Find the Quicksearch option in GameFAQs.
2. Search "Phantasia"
3. Choose the SNES version.
4. Look under "In-Depth FAQs" for the Treant Forest Guide.
5. Use that map.

Again, thanks Gogeta75 for making that enormously helpful guide.

***Another map has been pointed out to me, this one being in the GBA version's
FAQ page. This one is more colorful and may work better for you. Thanks to 
Dalen Mays for the reccomendation.***

Make your way to where Origin is (you've been there before). Arche will come 
and Origin will fight you.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
BOSS: Origin, Seraph                45,000 HP/3,000 TP; 12,700 HP/3,000 TP
        12,450 EXP/13,280 Gald
My LV --- 57       Weak Point: None; None
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The Seraph blocks Origin, which can be a pain if you're underleveled. Tear 
through it with your strongest skills to get to Origin. Once Seraph is dead, 
pin Origin and keep attacking. Beware that some skills heal him. However, he's 
slow enough that you may be able to just keep him from attacking by using 
regular attacks. Skills may not be needed. Meanwhile have Claus casting Shadow,
Aska, and Luna. He's not too tough.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
After the battle you'll get a bundle of stuff. Origin will forge the Eternal 
Sword, a very powerful and non-elemental sword for Cress. Cress will learn 
Lunge, Chaos Distortion Blade, and Chaos Lunge (the latter 2 are secret skills)
 and he'll gain the title "Eternal Swordsman." Claus will make the pact and he 
can now summon Origin. He'll get the title "Dominator." You'll automatically be
returned to Alvanista, where Lundgrom will mention the town in Darkness, Arlee.
After the scenes, Claus will get "Warlock." Leave the castle and fly to Arlee.
_______________________________________________________________________________

Arlee
_______________________________________________________________________________

Items: Healer's Mark Earring

Titles: Claus---"Hopeless Romantic"
_______________________________________________________________________________

Cress will complain about the cold upon entrance to Arlee, the town in the 
dark continent (where you got the Derris Emblem among other things earler). 
Head to the Inn and pay to stay. You'll see some long, romantic scenes. 
Afterwords, head north for some more scenes. After both of these, Claus will 
have the title "Hopeless Romantic" and Mint will get the Healer's Mark Earring.


Afterwords, head outside and head directly west from Arlee to see a cave. Enter
and talk to the guard. Head upstairs and around for some more scenes. Using 
the Eternal Sword, you'll be transported to Dhaos's Castle. It's almost time 
for the final siege, but you've got plenty of stuff left to do before this 
monstrosity. After the scenes, head south to get the option of leaving. Choose 
yes and leave the cave.

Now you'll want to head to several areas to complete some sidequests.


===============================================================================
TOPW8Q___Wrapping Up
===============================================================================

_______________________________________________________________________________

Arsia's Manor
_______________________________________________________________________________

Items: Elven Bow II
_______________________________________________________________________________

Head inside to see Brambert. Talk to him for some long scenes. After the 
scenes, head downstairs for some more scenes, where Chester will get the Elven 
Bow II. This sidequest is now complete!




There are 3 more things to do before taking on Dhaos. The first is a sidequest 
for the Treasure of Ifreed the Pirate. Rather than putting it up twice, go to 
the sidequests section and scroll down to find the section "Ifreed's Great 
Treasure." It's best to do this before all else, because a lot of the stuff 
here is really powerful. After beating this sidequest, check back here for the 
next information.




Once doing Ifreed's quest (or skipping it), head for Euclid. 

_______________________________________________________________________________

Euclid
_______________________________________________________________________________

Items: Shamisen, Ukiyoe

Sidequests: "Suzu, the Ninja Girl" Step 2
_______________________________________________________________________________

I suggest being around Level 60 or higher before taking on these fights...
they're very tough. The reason I waited so long to get Suzu is so that you 
could be at a high enough level to have minimal difficulty with this task. If 
you're not high enough or have tried and failed, I suggest leveling up around 
either Arlee or in Dhaos's Castle (you'll have to fight the Roaming Eye to do 
that though).

Head to the castle and head to the left. Before talking to the dude to register
for the tournament, make sure you have Cress's strongest equipment on...that 
means equipping some new stuff that you got while searching for Ifreed's 
Treasure. For accessories, equip on Cress a Fairy Ring and a Stone Charm. 
You'll thank me later. Register and accept the challenge from the sentry 
guarding the door on the left.

You'll be flung into 8 battles straight, with only 3 Apple Gels and 1 Orange 
Gel. If you can make it, you'll find Suzu's parents to advance this sidequest.
This is the order of the fights:

1. Bugbear
2. Kraaken
3. Mandrake
4. AC Roper
5. Dragoknight
6. Orcrot
7. Steel Golem
8. Gazer King

Just hit the Bugbear to kill it. For the Kraaken, try to use Distortion Blade 
from a bit of a distance. Lunge the Mandrake to death. Get in close to the AC 
Roper, and use Chaos Blade before it can attack you. For the Dragoknight, guard
and let it go past you. Turn around when it's behind you and hit it twice, 
knocking it back. Hit it again a couple times to kill it easily. Hit the 
Orcrot a couple times. For the Steel Golem, try to pin him against the far wall
and use Chaos Blade or Lunge to get a lot of hits on him. Tiger Blade --->
Chaos Blade is a good combo also. For the Gazer King, just use whatever you 
have that will do damage. Try not to get hit with his chomping moves, they do
a ton of damage.

After beating the 8 enemies, Suzu's parents will appear and you'll be forced 
to fight them.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
BOSS: Dozo, Okiyo     28,500 HP/0 TP; 15,500 HP/0 TP
        15,000 EXP/10,000 Gald
My LV---62            Weak Point: Earth; Earth
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This is a very hard fight, especially if you've used your Gels already. They 
attack in front and behind, and often poison you. However, there is an easy 
strategy if you have enough health left. At the start, attack the one in front 
while the other closes in on you. Soon you'll be stuck in between. Now Lunge! 
It'll do loads of damage, and you'll probably not get in a full combo. The 
next possible chance you get, Lunge them again. It's not a surefire method, as
they run around all over the damn place, but if you get them both on the same
side I find it easy to tear through them (and pin them) with Beast Spear, at
which point Lunge again becomes extremely effective. 

It's okay if you don't win, either way the sidequest continues. You just don't
get the experience if you lose.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

They'll drop a Shamisen and a Ukiyoe. After some scenes, you'll be told to go 
back to Japoni to see Ranzo.

_______________________________________________________________________________

Japoni
_______________________________________________________________________________

Titles: Chester---"Muscle Man"; Suzu default titles, "Future Chief"

Skills: Cress---Beast Sword Rain, Suzu default skills

Sidequests: "Suzu, the Ninja Girl" Step 3
_______________________________________________________________________________

Fly to Ymir, take the route to the Elf Colony and enter Treantwood. Make your 
way to Japoni, and Suzu will greet you. In the village, head to Ranzo's hut. 
Talk to Ranzo to begin some cutscenes. Cress will get the Secret Skill Beast 
Sword Rain. Then you'll see the Second Hot Springs scene, in which Chester will
get the title "Muscle Man." (thanks to Lisa Ramos for pointing out that I 
didn't add this to the Titles list)

After the scenes, Suzu will be in your party at LV 30 or so. She'll have a few 
titles and skills. Leave Ranzo's place and find the memory glyph. Talk to the 
woman next to it, Oshizu, to get Suzu a title, "Future Chief."

Leave Japoni, and have Suzu get you to the entrance to Ymir. Leave. There are 
a few things to do for Suzu---3 skills and a title to get. 

_______________________________________________________________________________

Olive
_______________________________________________________________________________

Titles: Suzu---"Sweet Tooth"
_______________________________________________________________________________

Find the Wandering Gourmet outside the food shop, and talk to him. Suzu will 
get the title "Sweet Tooth" afterwards.

_______________________________________________________________________________

Lone Valley
_______________________________________________________________________________

Skills: Suzu---Omega Storm
_______________________________________________________________________________

Make your way to where you met Sylph to find a Ninja in training. Buy the skill
from her, Omega Storm, for 53,000 gald.



The last two skills present a choice for the player. The first skill is 
Merciless Thunder. You can find this for free at the top of the Tower of 
Zodiac, or you can buy it in Volt's Cave for 520,000 gald. Why pay? If you pay 
for it, then you can find a Blessed Blade in the Tower of Zodiac instead...a 
one-shot item. Is it worth the money? IMO, not at all...the Blade is not very 
strong (the big deal is that it fills up the Collector's Book). Choose for 
yourself though.

The second skill is Flare Blitz. You can find it free in the Cave of Burning 
Sand (Efreet's room) or you can pay 510,000 gald for it in the Tower of Flames.
If you pay, then you'll find a Flare Baselard (same deal) in the Cave. Again, 
choose at your own discretion.

***NOTE: You'll find Flare Blitz in the Tower of Flames in the room with the 
?cap (check that section for a bigger description) on the way to the boss, NOT 
IN THE BOSS ROOM.***

If you want to know where Suzu stands in terms of all her skills and titles, 
she has 2 more skills (both in Morlia, where we're going next). She has a few 
leveling titles left, and two more non-leveling. One requires all her skills 
(we'll get that in Lower Morlia), the other we'll get in the final step of 
Suzu's sidequest just before tackling Dhaos's castle (Suzu is too weak 
currently)



This is a great point to finish up your battles for Cress's Beserker title.
Pick somewhere with easy fighting and just keep fighting on LV 2 or LV 3. If
you've already been working towards this you should be almost there. At this
point I was maybe 30 battles away from it, because I had taken LV 2 off for 
part of Volt's Cave as well as the Tower of Flames and the Ice Caves. After
250 battles you will get the title.



Now there are a few more things to get that I missed before, that I've 
recently stumbled upon. Rather than put them in their corresponding sections, 
I'll just add them here so you know that I missed these orginally.

_______________________________________________________________________________

Miguel
_______________________________________________________________________________

Titles: Chester---"Selfless Man"
_______________________________________________________________________________

First head to the bridge in the center of the town. A scene should ensue 
between Cress and Chester. Afterwards Chester will get the title "Selfless 
Man."

_______________________________________________________________________________

Midgards
_______________________________________________________________________________

Skills: Cress---Demon Spear
_______________________________________________________________________________


Now head to Midgards and fly directly SW a little ways to find a small camp. 
Enter it to find a swordsman who will give you another Secret Skill, Demon 
Spear, for free. Sweet!

_______________________________________________________________________________

Alvanista
_______________________________________________________________________________

Titles: Chester---"Mach Man"
_______________________________________________________________________________

It's time to take down that Mach Lad in Alvanista. Head there and talk to the 
Master of Ceremonies, and Chester will run. If Chester wins this, he gets the 
title "Mach Man." Here's the easiest way to beat it, through a glitch posted 
by AresInvincible, a GameFAQs user:

-------------------------------------------------------------------------------
***When the race starts, let the boy run while you leisurely walk to and stand 
on the staircases near the starting point;

Let the boy run, and when he's coming up the stairs to finish his first round, 
stand so that he is blocked by you on your left side on the stairs;

Bring up the menu, then exit it;

He is frozen. Don't talk to anyone and finish the race at your own pace.***
-------------------------------------------------------------------------------

Hey, not everyone is a cheater. But I am ^_^

For winning you can pick between a Special Flag, a Silver Mattock, or one of 
two ?bows. Chester will get the title "Mach Man."



Now that you have these, it's time to tackle Morlia. If you're not planning on 
doing Lower Morlia, just keep reading on here. If you are, hit CTRL+F and 
search: TOPS9G___Lower Morlia/Dwarven Ruins---or find it in the Sidequest 
section. Follow that guide to get through Morlia.



Once you've done the Morlia sidequest, you should have a few more important 
items. Note that in a few cases, the Collectibles sidequest may not be complete
if you didn't go to Lower Morlia.

Fly to Alvanista and head to the shop Calendar. Buy a pair of Iron Boots. Now 
head over to the shop Poison Lily and stock up on Rune Bottles. At this point,
I suggest identifying every ?item you have (save for the ones in huge numbers;
Long Bows and Long Swords are no use). Identify evertyhing, including a ?armor 
and a ?sword. You should find that you'll have a Golden Armor and an Excalibur.
Equip them on Cress. Now use a Rune Bottle on the Iron Boots to make Jet Boots.
Do not sell these. Equip everyone with the strongest equipment you have, then 
talk to the shopkeeper again and sell all the equipment (not accessories) that 
are now too weak. Make sure not to sell the Red Shield, the Blue Candle, the 
Red Lantern, the Green Torch, or the Jet Boots. The Excalibur, Golden Armor, 
Golden Helm, Hyper Gauntlets, and Blue Shield should be equipped on Cress; 
don't sell those either. Once you've made sure you have all of these items 
I've mentioned, head to Friezkiel.

_______________________________________________________________________________

Friezkiel
_______________________________________________________________________________

Items: Statue of Bravery

Titles: Cress---"Gilgamesh"
_______________________________________________________________________________

Head directly to the Inn and talk to the boy in the room closest to the 
entrance. He'll give you the Statue of Bravery and the title "Gilgamesh" if 
you have all of the following:


1. Excalibur
2. Golden Armor
3. Golden Helm
4. Blue Shield
5. Red Shield
6. Hyper Gauntlets

7. Jet Boots

8. Blue Candle
9. Red Lantern
10. Green Torch


If you're missing one, check the "Collectibles" section under Gilgamesh Items.


You'll notice that you're only missing one collectible now...that's the Red 
Card. Head to Euclid.
_______________________________________________________________________________

Euclid
_______________________________________________________________________________

Titles: Cress---"Champion"; Suzu---"Stout of Heart"

Skills: Cress---Beast Blade
_______________________________________________________________________________

Fight in the Battle Tournament here again....after beating all 8 monsters 
you'll have the option of fighting the tough monster. Choose Yes twice to be 
replenished in health and to fight the Wyvern.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
BOSS: Wyvern
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This is the same exact fight you fought in Lower Morlia, but now you're on 
your own. Hopefully you're a high level and have lots of recovery items left.

The Wyvern does huge damage, so you have to use a specific strategy that won't 
let him hit you. Because he doesn't move, he's practically already pinned down.
Run up and use Swallow Dance, linking it to Beast Swallow Kick. Then, use 
Swallow Dance again. 

Swallow Dance--->Beast Swallow Kick--->Swallow Dance

Rinse and repeat; he won't get one chance to attack if you do it fast enough 
and he'll fall pretty fast.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
For winning, you'll be given the title "Champion." The Queen will also give 
Cress a secret skill, Beast Blade. Leave now.

Remember that random girl in the town, May, who you could've helped earlier?
I gave you a warning to wait until you had Suzu. Do that now.

Outside of the inn is the little girl named May who is lost. Agree to help her 
and walk with her very slowly to the northern-middle end of Euclid. Her mom is 
there, and if you bring May to her she'll give you an item, depending on how 
many times you messed up. 

***Yousef AbdulSalam, via email, sends me this thought:

I think the item given depends on how many time you stray too far away from 
the girl. Once I strayed about 6-7 times and had to talk to the girl again to 
have her follow me, I got an APPLE GEL (probably the worst possible item), 
another time she never strayed away and I recieved a SPIRIT RING, (probably 
the best possible item) .. Just thought I'd inform you.***

Makes sense to me.   d(o.o)b


Head to Ymir and at the entrance, Suzu will ask to quick-jump to Japoni. Thank 
god!

_______________________________________________________________________________

Japoni
_______________________________________________________________________________

Items: Red Card, Kuroyuri

Titles: Suzu---"Sneaker"

Sidequests: "Suzu, the Ninja Girl" Step 4---STOP
_______________________________________________________________________________

Set Cress's title to "Champion." Talk to the woman in the SE area of Japoni, 
and she'll recognize Cress as a champion, and give you the Red Card. You've 
completed another sidequest!

While you're here, you might as well finish Suzu's sidequest. Hopefully you 
did get her before doing Morlia so she could gain all those levels. The lowest
level I did this at was 58, and had virtually no trouble with this section.

Anyway, buy a bunch of Melange Gels and Hourglasses, and use Rune Bottles on 
them to make them Miracle Gels and Chronoglasses if you want. This way you can 
heal effectively during battle if need be (although at such a high level there 
shouldn't be a need). Equip Suzu with her best equipment, which is as follows:

Ninja Sword, Kannazuki, Shield Ring, Mask, and Iron Claws.

The sword and the robe are in Lower Morlia, the Shield Ring is quite common, 
the Mask is around Japoni, and Iron Claws are dropped by Ninja Masters in 
Dhaos's Castle. For accessories, give her a Poison Charm and a Fairy Ring.

When you're ready to fight 5 Ninjas in a row, talk to Ranzo in Japoni. He'll 
ask if you're ready to complete the rite of passage. You'll be dropped in the 
training grounds. The way this works is you have to head south to find each 
Ninja, and they'll ask you a Yes or No question. You answer then fight, and if 
you win all 5 you get a nice prize. Here's the basic information on each 
battle.

1. Anger--->YES--->Kosuke
2. Sorrow--->YES--->Jinbachi
3. Joy--->YES--->Juzo
4. Pity--->NO--->Saizo
5. Laughter--->YES--->Sasuke

The fights get progressively harder. I suggest using only two skills: Flare 
Blitz and Summon:Jiraiya. Spam Flare Blitz from a distance, and if they close 
in while still on the ground use Jiraiya. You can replenish your TP and HP if
you need to in between battles, so there's not really a risk in going all out
with your techs.

For winning, Ranzo will give you the Kuroyuri, Suzu's second strongest weapon 
(behind the Ninja Sword, which you already have). Yeah, I know it's not the 
best prize, considering what you have is much better. But Suzu also gains the 
title "Sneaker" and some EXP. After it's over, head back north to regroup and 
leave the training grounds.

There is very little left to do before taking on Dhaos. Pretty much the only 
big thing left to do (other than hunting down some random monsters or items 
for the Collector's Book) is the Coliseum. Head to Euclid.

_______________________________________________________________________________

Euclid
_______________________________________________________________________________

New enemies: Jennifer, Dragoman, Gnoll King, Wood Killer, Speedster, Reaver, 
             Flamelord, Camazotz

Items: Tea Cup, Tapestry, Marble, Poison Charm, Paralysis Charm, Stone Charm, 
       Pork, Beef, Chicken, Lavender, Verbena, Savory, Sage, Charm Bottle, 
       Rune Bottle, Dark Bottle, Holy Bottle, Syrup Bottle, Flare Bottle, Life 
       Bottle, Panacea Bottle, Magical Ribbon, Magical Broom, Magic Lipstick, 
       Star Cap, Star Cloak, Star Broom, Star Mace, Star Gloves, Star Helm, 
       Star Shield, Miracle Gel, Pineapple Gel, Lemon Gel, Melange Gel, Orange 
       Gel, Apple Gel
_______________________________________________________________________________

Here's what you can do here: you already fought the 8 fights and the Wyvern, 
and you already won the tournament. Although it isn't obvious; you can 
continue fighting in the tournament as much as you like, and each time it will 
be different. There are 9 full sets of enemies where you win different sets of 
items. The one you did earlier was the first set, and after the 9th you can 
keep going. However, the 10th set and every one afterword will have no 
specific order of enemies (it's random among the Coliseum monsters) and you 
will win the same items each time.

It should be known that certain items that are needed to fill the Collector's 
Book are only won in the tournament, so if you're trying to complete it you 
absolutely need to beat all 9 sets. 

If you want to do the coliseum, check that section in the guide under the 
Sidequests section....it's the last subsection there. Hit CTRL + F and type in 
TOPS9H___The Coliseum to find it fast.




Once you've done everything you can in this game at this point, it's time to 
take on Dhaos. Before you head to the Castle again, take a look down the title,
skill, and recipe lists. Do you have everything on there? Track down whatever
you don't have, complete any sidequests you haven't, and head to the cave west
of Arlee to enter Dhaos's Castle.



===============================================================================
TOPW8R___The Final Confrontation
===============================================================================

_______________________________________________________________________________

Dhaos's Castle
_______________________________________________________________________________

New enemies: Cardinal, Destelar, Dark Eye

Items: Holy Bottle, Sage (x5), Star Shield, ?clothing, Rune Bottle (x2), 
       ?armor, Elixer (x2), Derris Emblem (x5), ?cap, ?book, ?rod, Star Gloves, 
       ?sword, Charm Bottle, Magic Lens, ?helmet, Holy Bottle (x4), Melange 
       Gel, Savory (x2), Apple Gel, Life Bottle, Emerald Ring, ?armor, Reverse 
       Doll, Spice, Resist Ring, Lavender (x2), Hourglass, Magic Pouch, Elven 
       Boots

Titles: Arche---"Spell Master"

Skills: Arche---Meteor Storm
_______________________________________________________________________________

Head inside after saving.


<---Floor 1--->

Head north to fight a mini-boss, the Roaming Eye. He's easy and not worth a 
separate section to discuss. Just keep him cornered and link techs, 
specifically Chaos Blade with either itself or other techs.

After the fight, you'll see two paths going north. Take the path on the left 
into a room with Sage and a Holy Bottle. Now return to the fork and take the 
right path. Head all the way north, making note of a path to the right. In the 
northernmost room, pull the lever and head back south. This time take the 
right path, into a room with a Star Shield. Now return to the room where you 
fought the Roaming Eye. Take the right path to find a door that has opened 
because of the lever. Head up to the second floor.


<---Floor 2--->

At the start you'll see a NE door, so go through it and follow the path NE to 
find another door to the north. Enter to find Meteor Storm, Arche's last spell.
If you've been to Morlia and have all 25 of her spells, she'll get the title 
"Spell Master." Now head south, along the way you'll find a ?clothing and a 
Rune Bottle. East and then north will take you back to the entrance of the 
floor. Here head west until you hit a wall, and then south all the way. At the 
very southern room, you'll find an Elixer and a ?armor. Back a little north 
and east (break off the straight path) to find another door with a lever in it.
Pull it and return to the entrance where the stairs are. Head west until you 
hit that wall again, and hug the wall heading north on the right side of the
stairs you can see. At some point there is a hidden entrance to the stairs 
here; keep trying to head left into the wall and soon you'll gain passage. Take
the stairs up another floor.


<---Floor 3--->

This is where it gets ugly. Before moving ahead, make sure to equip that Derris
Emblem on Cress. If you have any more, equip them on Chester or Arche, or Suzu.
Besides the first one, you can find the Emblems in the basement by fighting 
Dark Eyes. However, on this floor you will find a whole bunch of them, so it's 
no big deal if you only have 1 or 2.

Head north (make sure you have the emblem equipped) and everyone will disappear
except for those equipped with the Emblem. With it on, you can pass through 
this floor pattern. Anyway, you'll soon get to find your teammates again, just 
as soon as you get some more Emblems.

From the pattern, go north a room to the chest, and fight one of the Hanzos
that is guarding the chest. He's not too hard, especially if you have Chester
or Arche to back you up. Just chain your techs to keep him from attacking and
treat him like any other ninja enemy.

After beating Hanzo, open the chest behind him for a Derris Emblem. There are 
4 more on this floor. Go back to the floor pattern, and this time take a right.
In the next room, head into the door on the right and follow the same drill, 
defeating the Hanzo for another Derris Emblem.

Exit the room, and head south all the way to another room with a ?cap and a 
?book. Now head back north one screen, and head to the right and into the door 
to fight a third Hanzo. Get the Derris Emblem, and leave the room. In this 
room, travel north all the way, through 2 rooms into another northern room 
with a ?rod and a Star Gloves in it. Now head down 2 screens and return west 
to the floor pattern room.

Head left this time; the next room has a door on the left side. Enter it to 
fight the fourth Hanzo. Take the Emblem and exit the small room. Now before 
leaving, head west again to a corner with a chest containing another Derris 
Emblem. You should now have at least 6 Emblems in total. Unequip Emblems from 
any members in your party and step on the floor pattern again. You'll be 
transported to the basement.


<---Basement--->

The basement is basically a limited vision area, with 7 locked cells. Press A 
in front of the door to open the cell, and enter it to find a different party 
member. 6 of the cells have a character, and one has nothing. I'll try to 
ASCII it, but keep in mind there is a map on the Phantasia FAQ page that does 
it much better than I have.



                 EXT
                 | |
                _| |        _____  _____
 _____  _____  |  _|       |_ 3 _||_ 4 _|
|_ 1 _||_ 2 _| | |         __| |____| |___
 _| |____| |___| |        |  ___________  |
|                | _____  | |  _____    | |
|______   ___    ||_ 5 _| | | |_ 6 _|   | |
       | |   |   |__| |___| |   | |___  | |
       | |___|              |   |___  | | |
       |______              |_______| | | |
        _____ |           ______   ___| | |
       |_ 7 _||  ________|      | |     | |
      ___| |__| |_______________| |_____| |
     |____________________________________|



EXT= Exit to Floor 1
1= Nothing
2= Cress
3= Mint
4= Arche
5= Chester
6= Suzu
7= Claus

Just head to the cells to find the party members. Once you've gotten all of 
them, head to the exit back to Floor 1.

At Floor 1, head directly east all the way and then north to the stairs.

At Floor 2, head NW and find the hidden passage in the left wall to get to the 
stairs.

At Floor 3 now, equip everyone with a Derris Emblem, and at the 4-way with the 
pattern head west. Keep heading west, veering slightly south when you have to,
until you get to a door to press A against. It will open, so head north into a 
room with several treasure chests. Open them all to get the following: Charm 
Bottle, ?helmet, Holy Bottle, Magic Lens, ?sword, Sage. Head up the stairs to 
Floor 4.


<---Floor 4--->

Getting there...You can now unequip the Derris Emblems for whatever else you
had on before. Save at the memory glyph. North a ways you'll be at a 3-way. 
First take the right path through the one-way door. Follow the path, entering
the door to the north to find an Apple Gel and a Sage. Along the path, head
north and then west down some stairs (note the shut door here). At the bottom,
leave through the southern door to be in a long room with 2 other doors going
north. Enter both to get a Melange Gel, a Savory, and a Rune Bottle. After 
getting those, enter the door to the south, which is one-way and takes you
back to the original 3-way.

Now take the left path, and head south at the fork. Head south until you reach
another fork. Here turn right and enter the next room. 3 more doors to the 
north...enter them all to find a Holy Bottle, a Sage, an Emerald Ring and a 
Life Bottle. Now head back west to the previous fork, and take the left path
this time. You'll be in a large, pretty room. Head north to get into another
boss fight, this time with a pair of Seal Eyes. Again, they aren't hard at all,
similar in fact to the Roaming Eye from earlier (except there's 2). Just knock
them back and chain combos.

After the fight you'll see a lever. Pull it and now head back to the previous 
fork. Head north all the way until you get into a small room with a Holy Bottle
in it. Now return south one screen and head right, through another one-way door
to a room from before. Here, enter the room far to the right, to be in the area
with stairs. Head up to see that the door from before is open...enter to head
upstairs to the next floor.


<---Floor 5--->

Finally, a relatively simple floor. The sign near the entrance says "Start from
the end." Well, there are 6 floor switches you need to hit in the right order.
For now you'll have to ignore them, until you get to the last one. From the 
sign, head north to another screen. Head west and then south, making a U-turn.
In the next screen, head west to be in another large room. Head all the way to
the west, entering the room there to find the first switch. Step on it.

Now return to the previous room, where there are 3 more smaller rooms. Enter
the NW room first to find a ?armor. Enter the southern room to find a Reverse
Doll and Spice. Finally, take the NE door to find the second switch.

Back in the large room, head east back the way you came, and you'll see another
switch. This is number 3. Now head back north to where you completed the U-turn
and enter the NW room to find switch number 4. The NE room to the right of it
has switch number 5.

Finally, back south in the first room, head east, saving at the memory glyph.
Even farther east is the final switch. Step on it to make the door open 
directly north of the switch. Take it to reach the stairs to Floor 6.


<---Floor 6--->

From the entrance, head north into a room with a mirror. Press A in front of it
to be transported to another room. Here head south and west at the first 
chance. Head west, taking the north path in the next room to find a Holy 
Bottle. West one more screen, and north again to find a Resist Ring. Now head
all the way south, and when you can't move farther south, take the left path to
another large pretty room. Head north to find yet another boss, another pair of
Seal Eyes. Beat them and leave the room. Now head east all the way, and then 
north all the way to make it back to the mirror room. Use the mirror again,
and return to the entrance where the stairs are. Here you'll notice a pattern
on the floor, with 2 lines almost making a path. Stand in between and move 
right, to enter the wall. You'll be in a dark area now.

Head east in the darkness a bit, but don't go all the way---head north first,
to a small room with a Lavender in it. Now return to the main path, and head
east more. You'll make it to another room...continue east to enter darkness
again. Go until you can't anymore, and head north to see yet another room.

Don't go up the stairs yet, or you'll miss important items. Go west to enter 
even more darkness, and you'll appear in a room with 6 items! Pick up the 
following: Hourglass, Savory, Lavender, Sage, Elixer, Magic Pouch. The last one
is rare, only found here. Use a Rune Bottle on it to make a Mystic Pouch, which
you may have gotten in the Coliseum.

Anyway, return east to the previous room and head on up the stairs to the final
floor.


<---Floor 7--->

We're close now...You'll be at a fork. Ignore the room on the right for now, 
and take the left path north all the way. At the fork, take the right one-way
door and move east. You'll pass by 2 northern doors, ignore the first but enter
the second to find Elven Boots. Keep going east to find a room with a mirror
in it. Use that to return to the room on the right at the very beginning of 
this floor. Exit and take the left path again, and heading west at the next 
fork.

In a large room, go south and take the right room to find Fresh Milk.
Then take the left room. Ignore the path to the right, and keep moving south 
through the door. You'll emerge surrounded by stairs. From here on out, it's a
linear path to the final boss. Up the stairs and through the north door is 
another memory glyph. Save and proceed.

Follow the stairs and paths for many floors, and you'll eventually make it to
the final memory glyph.

To prepare for the final fight, use all your Rune Bottles on any ?items you 
haven't already used them on, and the rest should be used on 
Sage/Savory/Verbena/Lavendar, specifically the TP and HP raising herbs. Then 
use all your remaining herbs and heal. When you think you're ready to take down
Dhaos once and for all, head through the northern door and press on (after 
saving). 

You'll meet Dhaos again and some cutscenes will ensue. Are you really doing
the right thing? Anyway, a fight is brewing...


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
BOSS: Dhaos           56,000 HP/1,000 TP
        12,500 Exp/32,000 Gald
MY LV---100             Weak Point: None
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Treat this fight the same as each previous fight with Dhaos...he's very easy.
Corner him and use Swallow Dance--->Beast Swallow Kick, chain Chaos Blade, 
Tiger Blade or Sword Rain him, whatever. Just use the same strategy, he's very 
easy. Try not to waste too much HP or TP on him though, or you'll regret it.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

After some scenes, you'll be thrusted into another fight, this one is much much
harder than before.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
BOSS: Dhaos' Face, Dhaos' Arm      130,000 HP/10,000 TP; 130,000 HP/10,000 TP
         5,000 EXP/70,000 Gald
MY LV---100             Weak Point: None
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
He's very intimidating and does a lot of damage, especially when casting 
Meteor Storm. Have Arche, Claus, Chester, or Suzu go full out (set the strat).
As for yourself, try to use Tiger Blade repeatedly. It will get him to attack 
less, and you'll hit both the face and the arm at the same time, in the same 
attack. The Arm will probably give out before the face, at which point it's 
convenient to stand underneath the Face and spam Lunge.You'll take a lot of 
damage, but keep unloading your TP on him and have Mint stay back and heal and 
use Flare Bottles on Cress. 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

One more form to go, this one won't be as hard as the second form.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
BOSS: Plume Dhaos        160,000 HP/10,000 TP
           0 EXP/0 Gald
MY LV---100             Weak Point: None
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Not anywhere near as hard as the previous fight, but slightly harder than the
first. He's got a lot more health, but corner him and use one of your chains
to keep him there, unloading your TP. If you have as much TP as I did at this 
point, you'll never need an Orange Gel...I had somewhere in the 800s (I was 
also LV 100 and had used plenty of Sages, Verbenas, Savorys and Lavenders).
He fights basically the same as the original Dhaos, so you shouldn't have all
that much trouble.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Once Dhaos is finally defeated, you'll watch the ending cutscenes. Finally, a
plot twist! Came kinda late, but it's an interesting end that's definitely up
for debate. I won't spoil anything, of course. Congratulations!

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